Searched refs:n_texture_states (Results 1 – 2 of 2) sorted by relevance
776 if (expect->n_texture_states != have->n_texture_states) in d3d12_compare_shader_keys()783 expect->n_texture_states * sizeof(dxil_wrap_sampler_state))) in d3d12_compare_shader_keys()787 expect->n_texture_states * sizeof(dxil_texture_swizzle_state))) in d3d12_compare_shader_keys()791 expect->n_texture_states * sizeof(enum compare_func))) in d3d12_compare_shader_keys()856 hash += key->n_texture_states; in d3d12_shader_key_hash()1001 key->n_texture_states = sel_ctx->ctx->num_sampler_views[stage]; in d3d12_fill_shader_key()1003 for(int i = 0; i < key->n_texture_states; ++i) { in d3d12_fill_shader_key()1026 key->n_texture_states = sel_ctx->ctx->num_sampler_views[stage]; in d3d12_fill_shader_key()1028 key->n_texture_states * sizeof(enum compare_func)); in d3d12_fill_shader_key()1030 key->n_texture_states * sizeof(dxil_texture_swizzle_state)); in d3d12_fill_shader_key()[all …]
151 int n_texture_states; member