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Searched refs:n_texture_states (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_compiler.cpp776 if (expect->n_texture_states != have->n_texture_states) in d3d12_compare_shader_keys()
783 expect->n_texture_states * sizeof(dxil_wrap_sampler_state))) in d3d12_compare_shader_keys()
787 expect->n_texture_states * sizeof(dxil_texture_swizzle_state))) in d3d12_compare_shader_keys()
791 expect->n_texture_states * sizeof(enum compare_func))) in d3d12_compare_shader_keys()
856 hash += key->n_texture_states; in d3d12_shader_key_hash()
1001 key->n_texture_states = sel_ctx->ctx->num_sampler_views[stage]; in d3d12_fill_shader_key()
1003 for(int i = 0; i < key->n_texture_states; ++i) { in d3d12_fill_shader_key()
1026 key->n_texture_states = sel_ctx->ctx->num_sampler_views[stage]; in d3d12_fill_shader_key()
1028 key->n_texture_states * sizeof(enum compare_func)); in d3d12_fill_shader_key()
1030 key->n_texture_states * sizeof(dxil_texture_swizzle_state)); in d3d12_fill_shader_key()
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Dd3d12_compiler.h151 int n_texture_states; member