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Searched refs:nativeBounds (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/src/gpu/vk/
DGrVkOpsRenderPass.cpp188 auto nativeBounds = GrNativeRect::MakeIRectRelativeTo( in beginRenderPass() local
199 nativeBounds, in beginRenderPass()
204 adjustedBounds = nativeBounds; in beginRenderPass()
296 void GrVkOpsRenderPass::loadResolveIntoMSAA(const SkIRect& nativeBounds) { in loadResolveIntoMSAA() argument
299 nativeBounds); in loadResolveIntoMSAA()
DGrVkOpsRenderPass.h107 void loadResolveIntoMSAA(const SkIRect& nativeBounds);
/third_party/skia/src/gpu/mtl/
DGrMtlOpsRenderPass.mm310 auto nativeBounds = GrNativeRect::MakeIRectRelativeTo(
312 return fGpu->loadMSAAFromResolve(color, resolve, nativeBounds,
/third_party/skia/src/gpu/gl/
DGrGLGpu.cpp2010 auto nativeBounds = GrNativeRect::MakeRelativeTo(origin, rt->height(), bounds); in beginCommandBuffer() local
2014 GL_CALL(StartTiling(nativeBounds.fX, nativeBounds.fY, nativeBounds.fWidth, in beginCommandBuffer()
2015 nativeBounds.fHeight, preserveMask)); in beginCommandBuffer()