Searched refs:nearPlane (Results 1 – 6 of 6) sorted by relevance
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/ |
D | ContextMtl.h | 445 float nearPlane, 447 void updateDepthRange(float nearPlane, float farPlane);
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D | ContextMtl.mm | 1676 float nearPlane, 1680 framebufferMtl->flipY(), nearPlane, farPlane); 1686 void ContextMtl::updateDepthRange(float nearPlane, float farPlane) 1688 if (NeedToInvertDepthRange(nearPlane, farPlane)) 1692 std::swap(nearPlane, farPlane); 1694 mViewport.znear = nearPlane;
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/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/vulkan/ |
D | vk_utils.cpp | 1522 float nearPlane, in GetViewport() argument 1533 viewportOut->minDepth = gl::clamp01(nearPlane); in GetViewport()
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D | ContextVk.h | 830 float nearPlane, 832 void updateDepthRange(float nearPlane, float farPlane);
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D | ContextVk.cpp | 3480 float nearPlane, in updateViewport() argument 3494 rotatedRect, nearPlane, farPlane, invertViewport, in updateViewport() 3509 void ContextVk::updateDepthRange(float nearPlane, float farPlane) in updateDepthRange() argument 3513 ASSERT(nearPlane >= 0.0f && nearPlane <= 1.0f); in updateDepthRange() 3515 mViewport.minDepth = nearPlane; in updateDepthRange()
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D | vk_utils.h | 1050 float nearPlane,
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