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Searched refs:need_vertex_id (Results 1 – 6 of 6) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/nouveau/nv50/
Dnv50_push.c28 bool need_vertex_id; member
82 if (unlikely(ctx->need_vertex_id)) { in emit_vertices_i08()
121 if (unlikely(ctx->need_vertex_id)) { in emit_vertices_i16()
160 if (unlikely(ctx->need_vertex_id)) { in emit_vertices_i32()
193 if (unlikely(ctx->need_vertex_id)) { in emit_vertices_seq()
254 ctx.need_vertex_id = nv50->screen->base.class_3d >= NV84_3D_CLASS && in nv50_push_vbo()
255 nv50->vertprog->vp.need_vertex_id && (nv50->vertex->num_elements < 32); in nv50_push_vbo()
261 ctx.need_vertex_id ? 1 : nv50->vertex->packet_vertex_limit; in nv50_push_vbo()
355 if (unlikely(ctx.need_vertex_id)) { in nv50_push_vbo()
Dnv50_program.h85 bool need_vertex_id; member
Dnv50_program.c411 prog->vp.need_vertex_id = info_out.io.vertexId < PIPE_MAX_SHADER_INPUTS; in nv50_program_translate()
/third_party/mesa3d/src/gallium/drivers/nouveau/nvc0/
Dnvc0_program.h44 bool need_vertex_id; member
Dnvc0_vbo_translate.c26 bool need_vertex_id; member
51 ctx->need_vertex_id = in nvc0_push_context_init()
52 nvc0->vertprog->vp.need_vertex_id && (nvc0->vertex->num_elements < 32); in nvc0_push_context_init()
627 if (unlikely(ctx.need_vertex_id)) in nvc0_push_vbo()
668 if (unlikely(ctx.need_vertex_id)) { in nvc0_push_vbo()
Dnvc0_program.c695 prog->vp.need_vertex_id = info_out.io.vertexId < PIPE_MAX_SHADER_INPUTS; in nvc0_program_translate()