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Searched refs:need_zero_one_depth_range (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/d3d12/
Dd3d12_draw.cpp1058 bool need_zero_one_depth_range = d3d12_need_zero_one_depth_range(ctx); in d3d12_draw_vbo() local
1059 if (need_zero_one_depth_range != ctx->need_zero_one_depth_range) { in d3d12_draw_vbo()
1061 ctx->need_zero_one_depth_range = need_zero_one_depth_range; in d3d12_draw_vbo()
1068 if (ctx->need_zero_one_depth_range) { in d3d12_draw_vbo()
Dd3d12_context.h193 bool need_zero_one_depth_range; member