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Searched refs:needed_dynamic_state (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_cmd_buffer.c3337 cmd_buffer->state.dirty & cmd_buffer->state.emitted_graphics_pipeline->needed_dynamic_state; in radv_cmd_buffer_flush_dynamic_state()
7385 cmd_buffer->state.graphics_pipeline->needed_dynamic_state | ~RADV_CMD_DIRTY_DYNAMIC_ALL; in radv_need_late_scissor_emission()
7434 bool ccw = (pipeline->needed_dynamic_state & RADV_DYNAMIC_FRONT_FACE) in radv_get_ngg_culling_settings()
7445 if ((pipeline->needed_dynamic_state & RADV_DYNAMIC_CULL_MODE) in radv_get_ngg_culling_settings()
7449 if ((pipeline->needed_dynamic_state & RADV_DYNAMIC_CULL_MODE) in radv_get_ngg_culling_settings()
7632 … cmd_buffer->state.dirty & cmd_buffer->state.emitted_graphics_pipeline->needed_dynamic_state; in radv_emit_all_graphics_states()
Dradv_private.h2152 uint64_t needed_dynamic_state; member
Dradv_pipeline.c1970 pipeline->needed_dynamic_state = needed_states; in radv_pipeline_init_dynamic_state()