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Searched refs:newLineNum (Results 1 – 1 of 1) sorted by relevance

/third_party/glslang/glslang/MachineIndependent/
DShaderLang.cpp1035 void setLineNum(int newLineNum) { lastLine = newLineNum; } in setLineNum() argument
1091 int curLineNum, int newLineNum, bool hasSource, int sourceNum, const char* sourceName) { in operator ()() argument
1095 outputBuffer += std::to_string(newLineNum); in operator ()()
1109 newLineNum -= 1; in operator ()()
1113 lineSync.setLineNum(newLineNum + 1); in operator ()()