Searched refs:newPipeline (Results 1 – 3 of 3) sorted by relevance
1400 RenderPipeline* newPipeline = ToBackend(cmd->pipeline).Get();1402 vertexBuffers.OnSetPipeline(lastPipeline, newPipeline);1403 bindGroups.OnSetPipeline(newPipeline);1405 [encoder setDepthStencilState:newPipeline->GetMTLDepthStencilState()];1406 [encoder setFrontFacingWinding:newPipeline->GetMTLFrontFace()];1407 [encoder setCullMode:newPipeline->GetMTLCullMode()];1408 [encoder setDepthBias:newPipeline->GetDepthBias()1409 slopeScale:newPipeline->GetDepthBiasSlopeScale()1410 clamp:newPipeline->GetDepthBiasClamp()];1412 MTLDepthClipMode clipMode = newPipeline->ShouldClampDepth() ?[all …]
3674 vk::Pipeline newPipeline; in insertPipeline() local3683 specConsts, &newPipeline)); in insertPipeline()3687 auto insertedItem = mPayload.emplace(desc, std::move(newPipeline)); in insertPipeline()
1544 const VkPipeline newPipeline = mCurrentGraphicsPipeline->getPipeline().getHandle(); in handleDirtyGraphicsPipelineDesc() local1548 if (newPipeline == previousPipeline) in handleDirtyGraphicsPipelineDesc()