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Searched refs:nextBinding (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/src/gpu/vk/
DGrVkPipeline.cpp92 int nextBinding = bindingDescs->count(); in setup_vertex_input_state() local
94 vertexBinding = nextBinding++; in setup_vertex_input_state()
98 instanceBinding = nextBinding; in setup_vertex_input_state()
/third_party/glslang/glslang/HLSL/
DhlslParseHelper.h228 TFlattenData() : nextBinding(TQualifier::layoutBindingEnd), in TFlattenData()
230 TFlattenData(int nb, int nl) : nextBinding(nb), nextLocation(nl) { } in TFlattenData()
234 unsigned int nextBinding; // next binding to use. member
DhlslParseHelper.cpp1254 if (flattenData.nextBinding != TQualifier::layoutBindingEnd) in addFlattenedMember()
1255 … memberVariable->getWritableType().getQualifier().layoutBinding = flattenData.nextBinding++; in addFlattenedMember()
/third_party/skia/src/gpu/mtl/
DGrMtlPipelineStateBuilder.mm182 int nextBinding = GrMtlUniformHandler::kLastUniformBinding + 1;
184 vertexBinding = nextBinding++;
188 instanceBinding = nextBinding;