Searched refs:next_batch (Results 1 – 8 of 8) sorted by relevance
/third_party/mesa3d/src/mesa/main/ |
D | glthread.c | 123 glthread->next_batch = &glthread->batches[glthread->next]; in _mesa_glthread_init() 225 struct glthread_batch *next = glthread->next_batch; in _mesa_glthread_flush_batch() 245 glthread->next_batch = &glthread->batches[glthread->next]; in _mesa_glthread_flush_batch() 271 struct glthread_batch *next = glthread->next_batch; in _mesa_glthread_finish()
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D | glthread.h | 170 struct glthread_batch *next_batch; member
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D | glthread_marshal.h | 67 struct glthread_batch *next = glthread->next_batch; in _mesa_glthread_allocate_command()
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/third_party/skia/third_party/externals/angle2/src/tests/restricted_traces/ |
D | restricted_trace_gold_tests.py | 382 next_batch = [] 400 next_batch.append(trace) 401 batch = next_batch
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/third_party/mesa3d/src/intel/tools/ |
D | aubinator_viewer_decoder.cpp | 977 struct intel_batch_decode_bo next_batch = ctx_get_bo(ctx, ppgtt, next_batch_addr); in aub_viewer_render_batch() local 979 if (next_batch.map == NULL) { in aub_viewer_render_batch() 984 aub_viewer_render_batch(ctx, next_batch.map, next_batch.size, in aub_viewer_render_batch() 985 next_batch.addr, false); in aub_viewer_render_batch()
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/third_party/mesa3d/src/gallium/frontends/xa/ |
D | xa_renderer.c | 105 renderer_draw_conditional(struct xa_context *r, int next_batch) in renderer_draw_conditional() argument 107 if (r->buffer_size + next_batch >= XA_VB_SIZE || in renderer_draw_conditional() 108 (next_batch == 0 && r->buffer_size)) { in renderer_draw_conditional()
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/third_party/mesa3d/src/intel/common/ |
D | intel_batch_decoder.c | 1495 struct intel_batch_decode_bo next_batch = ctx_get_bo(ctx, ppgtt, next_batch_addr); in intel_print_batch() local 1497 if (next_batch.map == NULL) { in intel_print_batch() 1501 intel_print_batch(ctx, next_batch.map, next_batch.size, in intel_print_batch() 1502 next_batch.addr, false); in intel_print_batch()
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/third_party/mesa3d/docs/relnotes/ |
D | 21.0.0.rst | 2182 - glthread: use glthread->used instead of glthread->next_batch->used
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