Searched refs:next_block_boundary (Results 1 – 1 of 1) sorted by relevance
3660 LifetimePosition next_block_boundary = in AllocateRegisters() local3681 current ? current->Start() : next_block_boundary; in AllocateRegisters()3687 if (position >= next_block_boundary) { in AllocateRegisters()3689 next_block_boundary.value(), last_block.ToInt()); in AllocateRegisters()3692 LifetimePosition end_of_block = next_block_boundary.PrevStart().End(); in AllocateRegisters()3697 next_block_boundary.ToInstructionIndex()); in AllocateRegisters()3720 ForwardStateTo(next_block_boundary); in AllocateRegisters()3724 allocation_finger_ = next_block_boundary; in AllocateRegisters()3737 allocation_finger_ = next_block_boundary; in AllocateRegisters()3744 ForwardStateTo(next_block_boundary); in AllocateRegisters()[all …]