Searched refs:ngg_changed (Results 1 – 1 of 1) sorted by relevance
3454 bool ngg_changed; in si_bind_gs_shader() local3467 ngg_changed = si_update_ngg(sctx); in si_bind_gs_shader()3468 if (ngg_changed || enable_changed) in si_bind_gs_shader()3533 bool ngg_changed = si_update_ngg(sctx); in si_bind_tes_shader() local3534 if (ngg_changed || enable_changed) in si_bind_tes_shader()