Searched refs:noDepthWrite (Results 1 – 1 of 1) sorted by relevance
474 wgpu::DepthStencilState noDepthWrite; in TEST_P() local475 noDepthWrite.depthWriteEnabled = false; in TEST_P()476 noDepthWrite.depthCompare = wgpu::CompareFunction::Always; in TEST_P()477 noDepthWrite.stencilBack = stencilFace; in TEST_P()478 noDepthWrite.stencilFront = stencilFace; in TEST_P()479 noDepthWrite.stencilReadMask = 0xff; in TEST_P()480 noDepthWrite.stencilWriteMask = 0xff; in TEST_P()494 {noDepthWrite, RGBA8(0, 0, 0, 255), 0.f, in TEST_P()