Searched refs:no_spills (Results 1 – 6 of 6) sorted by relevance
/third_party/mesa3d/src/intel/compiler/ |
D | gfx6_gs_visitor.h | 44 bool no_spills, in gfx6_gs_visitor() argument 46 vec4_gs_visitor(comp, log_data, c, prog_data, shader, mem_ctx, no_spills, in gfx6_gs_visitor()
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D | brw_vec4_gs_visitor.h | 49 bool no_spills,
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D | brw_vec4.h | 74 bool no_spills, 349 const bool no_spills;
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D | brw_vec4_gs_visitor.cpp | 46 bool no_spills, in vec4_gs_visitor() argument 50 no_spills, debug_enabled), in vec4_gs_visitor()
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D | brw_vec4_visitor.cpp | 1355 bool no_spills, in vec4_visitor() argument 1367 no_spills(no_spills), in vec4_visitor()
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D | brw_vec4_reg_allocate.cpp | 209 if (this->no_spills) { in reg_allocate()
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