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Searched refs:numRequiredChannels (Results 1 – 2 of 2) sorted by relevance

/third_party/skia/src/gpu/
DGrYUVABackendTextures.cpp42 int numRequiredChannels = yuvaInfo.numChannelsInPlane(i); in GrYUVABackendTextureInfo() local
43 SkASSERT(numRequiredChannels > 0); in GrYUVABackendTextureInfo()
45 if (numActualChannels < numRequiredChannels) { in GrYUVABackendTextureInfo()
89 int numRequiredChannels = fYUVAInfo.numChannelsInPlane(i); in GrYUVABackendTextures() local
93 num_channels(textures[i].getBackendFormat()) < numRequiredChannels) { in GrYUVABackendTextures()
/third_party/skia/src/core/
DSkYUVAPixmaps.cpp103 int numRequiredChannels = yuvaInfo.numChannelsInPlane(i); in SkYUVAPixmapInfo() local
104 SkASSERT(numRequiredChannels > 0); in SkYUVAPixmapInfo()
107 ok &= numColorTypeChannels >= numRequiredChannels; in SkYUVAPixmapInfo()