Searched refs:num_image_views (Results 1 – 8 of 8) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/svga/ |
D | svga_state_uav.c | 375 unsigned num_image_views = svga->curr.num_image_views[shader]; in svga_create_uav_list() local 380 __FUNCTION__, shader, num_image_views, num_shader_buffers); in svga_create_uav_list() 383 if (num_image_views) { in svga_create_uav_list() 384 num_image_views = MIN2(num_image_views, num_free_uavs-*num_uavs); in svga_create_uav_list() 385 for (unsigned i = 0; i < num_image_views; i++) { in svga_create_uav_list() 638 svga->state.hw_draw.num_image_views[shader] = in svga_save_uav_state() 639 svga->curr.num_image_views[shader]; in svga_save_uav_state() 713 unsigned num_image_views = svga->curr.num_image_views[shader]; in need_to_set_uav() local 714 if ((num_image_views != svga->state.hw_draw.num_image_views[shader]) || in need_to_set_uav() 717 num_image_views * sizeof(struct svga_image_view))) in need_to_set_uav() [all …]
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D | svga_image_view.c | 180 svga->curr.num_image_views[shader] = start + num; in svga_set_shader_images() 184 __FUNCTION__, svga->curr.num_image_views[shader], start, num, in svga_set_shader_images() 241 memset(svga->state.hw_draw.num_image_views, 0, in svga_init_shader_image_functions() 242 sizeof(svga->state.hw_draw.num_image_views)); in svga_init_shader_image_functions()
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D | svga_state_constants.c | 48 unsigned num_image_views, in svga_get_image_size_constant() argument 53 for (int i = 0; i < num_image_views; i++) { in svga_get_image_size_constant() 79 return num_image_views; in svga_get_image_size_constant() 148 svga->state.hw_draw.num_image_views[shader], in svga_get_extra_constants_common()
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D | svga_context.h | 359 unsigned num_image_views[PIPE_SHADER_TYPES]; member 495 unsigned num_image_views[PIPE_SHADER_TYPES]; member
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D | svga_draw.c | 554 svga->state.hw_draw.num_image_views[shader], in svga_validate_image_views()
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/third_party/mesa3d/src/gallium/drivers/d3d12/ |
D | d3d12_context.h | 209 unsigned num_image_views[PIPE_SHADER_TYPES]; member
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D | d3d12_context.cpp | 1746 ctx->num_image_views[shader] = MAX2(ctx->num_image_views[shader], count + start_slot); in d3d12_set_shader_images() 1748 ctx->num_image_views[shader] = 0; in d3d12_set_shader_images() 1751 ctx->num_image_views[shader] = i; in d3d12_set_shader_images()
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D | d3d12_compiler.cpp | 1052 key->n_images = sel_ctx->ctx->num_image_views[stage]; in d3d12_fill_shader_key()
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