Searched refs:num_inlinable_uniforms (Results 1 – 6 of 6) sorted by relevance
154 unsigned num_inlinable_uniforms = prog->info.num_inlinable_uniforms; in st_upload_constants() local155 if (num_inlinable_uniforms) { in st_upload_constants()160 for (unsigned i = 0; i < num_inlinable_uniforms; i++) { in st_upload_constants()172 prog->info.num_inlinable_uniforms, in st_upload_constants()189 unsigned num_inlinable_uniforms = prog->info.num_inlinable_uniforms; in st_upload_constants() local190 if (num_inlinable_uniforms) { in st_upload_constants()194 for (unsigned i = 0; i < num_inlinable_uniforms; i++) in st_upload_constants()198 prog->info.num_inlinable_uniforms, in st_upload_constants()
107 if (ctx && zs->nir->info.num_inlinable_uniforms && in get_shader_module_for_stage()110 inline_size = zs->nir->info.num_inlinable_uniforms; in get_shader_module_for_stage()298 if (ctx && zs->nir->info.num_inlinable_uniforms && in update_cs_shader_module()301 inline_size = zs->nir->info.num_inlinable_uniforms; in update_cs_shader_module()933 if (shader && shader->nir->info.num_inlinable_uniforms) in bind_stage()
2068 nir->info.num_inlinable_uniforms, in zink_shader_compile()
246 uint8_t num_inlinable_uniforms:4; member
334 shader->info.num_inlinable_uniforms = num_offsets; in nir_find_inlinable_uniforms()
1092 shader->selector->info.base.num_inlinable_uniforms, in si_shader_dump_stats_for_shader_db()1657 nir->info.num_inlinable_uniforms, in si_get_nir_shader()