Searched refs:num_prolog_vgprs (Results 1 – 1 of 1) sorted by relevance
315 static void declare_vs_input_vgprs(struct si_shader_context *ctx, unsigned *num_prolog_vgprs) in declare_vs_input_vgprs() argument352 *num_prolog_vgprs += shader->selector->info.num_inputs; in declare_vs_input_vgprs()403 unsigned num_prolog_vgprs = 0; in si_init_shader_args() local424 declare_vs_input_vgprs(ctx, &num_prolog_vgprs); in si_init_shader_args()434 declare_vs_input_vgprs(ctx, &num_prolog_vgprs); in si_init_shader_args()452 declare_vs_input_vgprs(ctx, &num_prolog_vgprs); in si_init_shader_args()511 declare_vs_input_vgprs(ctx, &num_prolog_vgprs); in si_init_shader_args()610 declare_vs_input_vgprs(ctx, &num_prolog_vgprs); in si_init_shader_args()734 num_prolog_vgprs += num_color_elements; in si_init_shader_args()806 assert(shader->info.num_input_vgprs >= num_prolog_vgprs); in si_init_shader_args()[all …]