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/third_party/mesa3d/src/mesa/main/
Drastpos.c410 GLfloat *objnorm = ctx->Current.Attrib[VERT_ATTRIB_NORMAL]; in _mesa_RasterPos() local
484 TRANSFORM_NORMAL( eyenorm, objnorm, inv ); in _mesa_RasterPos()
488 norm = objnorm; in _mesa_RasterPos()