Searched refs:occlusionEnabled (Results 1 – 12 of 12) sorted by relevance
74 …nst sw::SpirvShader *vertexShader, const vk::Attachments &attachments, bool occlusionEnabled) const in update()132 state.occlusionEnabled = occlusionEnabled; in update()
81 bool occlusionEnabled; member162 …st sw::SpirvShader *vertexShader, const vk::Attachments &attachments, bool occlusionEnabled) const;
61 if(state.occlusionEnabled) in generate()
325 if(pixelState.occlusionEnabled) in draw()
939 context->occlusionEnabled = enable; in setOcclusionEnabled()1018 state.occlusionEnabled = context->occlusionEnabled; in update()
506 bool occlusionEnabled; member in sw::Context
69 bool occlusionEnabled : 1; member
74 if(state.occlusionEnabled) in generate()
308 occlusionEnabled = false; in init()
555 if(pixelState.occlusionEnabled) in draw()
245 if(state.occlusionEnabled) in quad()
768 if(!state.occlusionEnabled) in occlusionSampleCount()