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Searched refs:occlusionEnabled (Results 1 – 12 of 12) sorted by relevance

/third_party/skia/third_party/externals/swiftshader/src/Device/
DPixelProcessor.cpp74 …nst sw::SpirvShader *vertexShader, const vk::Attachments &attachments, bool occlusionEnabled) const in update()
132 state.occlusionEnabled = occlusionEnabled; in update()
DPixelProcessor.hpp81 bool occlusionEnabled; member
162 …st sw::SpirvShader *vertexShader, const vk::Attachments &attachments, bool occlusionEnabled) const;
DQuadRasterizer.cpp61 if(state.occlusionEnabled) in generate()
DRenderer.cpp325 if(pixelState.occlusionEnabled) in draw()
/third_party/skia/third_party/externals/swiftshader/src/Renderer/
DPixelProcessor.cpp939 context->occlusionEnabled = enable; in setOcclusionEnabled()
1018 state.occlusionEnabled = context->occlusionEnabled; in update()
DContext.hpp506 bool occlusionEnabled; member in sw::Context
DPixelProcessor.hpp69 bool occlusionEnabled : 1; member
DQuadRasterizer.cpp74 if(state.occlusionEnabled) in generate()
DContext.cpp308 occlusionEnabled = false; in init()
DRenderer.cpp555 if(pixelState.occlusionEnabled) in draw()
/third_party/skia/third_party/externals/swiftshader/src/Shader/
DPixelRoutine.cpp245 if(state.occlusionEnabled) in quad()
/third_party/skia/third_party/externals/swiftshader/src/Pipeline/
DPixelRoutine.cpp768 if(!state.occlusionEnabled) in occlusionSampleCount()