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/third_party/vk-gl-cts/framework/randomshaders/
DrsgVariableManager.cpp445 const vector<ValueEntry*>& oldEntries = oldScope.getValues(); in popValueScope() local
447 …for (vector<ValueEntry*>::const_iterator valueIter = oldEntries.begin(); valueIter != oldEntries.e… in popValueScope()
493 …for (vector<ValueEntry*>::const_iterator valueIter = oldEntries.begin(); valueIter != oldEntries.e… in popValueScope()