Searched refs:old_fs (Results 1 – 3 of 3) sorted by relevance
626 struct v3d_compiled_shader *old_fs = v3d->prog.fs; in v3d_update_compiled_fs() local628 if (v3d->prog.fs == old_fs) in v3d_update_compiled_fs()633 if (old_fs) { in v3d_update_compiled_fs()635 old_fs->prog_data.fs->flat_shade_flags) { in v3d_update_compiled_fs()640 old_fs->prog_data.fs->noperspective_flags) { in v3d_update_compiled_fs()645 old_fs->prog_data.fs->centroid_flags) { in v3d_update_compiled_fs()650 if (old_fs && memcmp(v3d->prog.fs->prog_data.fs->input_slots, in v3d_update_compiled_fs()651 old_fs->prog_data.fs->input_slots, in v3d_update_compiled_fs()
624 struct lima_fs_compiled_shader *old_fs = ctx->fs; in lima_update_fs_state() local634 if (ctx->fs != old_fs) in lima_update_fs_state()
2733 struct vc4_compiled_shader *old_fs = vc4->prog.fs; in vc4_update_compiled_fs() local2735 if (vc4->prog.fs == old_fs) in vc4_update_compiled_fs()2741 (!old_fs || vc4->prog.fs->color_inputs != old_fs->color_inputs)) { in vc4_update_compiled_fs()2745 if (!old_fs || vc4->prog.fs->fs_inputs != old_fs->fs_inputs) in vc4_update_compiled_fs()