Searched refs:originalSpirvBlobs (Results 1 – 1 of 1) sorted by relevance
202 const gl::ShaderMap<angle::spirv::Blob> &originalSpirvBlobs = shaderInfo.getSpirvBlobs(); in initProgram() local203 const angle::spirv::Blob &originalSpirvBlob = originalSpirvBlobs[shaderType]; in initProgram()