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Searched refs:outval (Results 1 – 16 of 16) sorted by relevance

/third_party/skia/third_party/externals/tint/src/transform/
Dcanonicalize_entry_point_io.cc329 for (auto& outval : wrapper_output_values) { in AddFixedSampleMask() local
330 if (HasSampleMask(outval.attributes)) { in AddFixedSampleMask()
332 outval.value = ctx.dst->And(outval.value, cfg.fixed_sample_mask); in AddFixedSampleMask()
378 for (auto& outval : wrapper_output_values) { in CreateOutputStruct() local
381 if (member_names.count(outval.name)) { in CreateOutputStruct()
382 name = ctx.dst->Symbols().New(outval.name); in CreateOutputStruct()
384 name = ctx.dst->Symbols().Register(outval.name); in CreateOutputStruct()
389 ctx.dst->Member(name, outval.type, std::move(outval.attributes))); in CreateOutputStruct()
391 ctx.dst->MemberAccessor(wrapper_result, name), outval.value)); in CreateOutputStruct()
416 for (auto& outval : wrapper_output_values) { in CreateSpirvOutputVariables() local
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/third_party/ffmpeg/libavcodec/
Dttaenc.c112 uint32_t k, unary, outval; in tta_encode_frame() local
135 outval = (value > 0) ? (value << 1) - 1: -value << 1; in tta_encode_frame()
139 rice->sum0 += outval - (rice->sum0 >> 4); in tta_encode_frame()
145 if (outval >= ff_tta_shift_1[k]) { in tta_encode_frame()
146 outval -= ff_tta_shift_1[k]; in tta_encode_frame()
149 rice->sum1 += outval - (rice->sum1 >> 4); in tta_encode_frame()
155 unary = 1 + (outval >> k); in tta_encode_frame()
178 put_bits(&pb, k, outval & (ff_tta_shift_1[k] - 1)); in tta_encode_frame()
/third_party/mesa3d/src/amd/vulkan/
Dradv_meta_resolve_cs.c93 nir_ssa_def *outval = nir_load_var(&b, color); in build_resolve_compute_shader() local
95 outval = radv_meta_build_resolve_srgb_conversion(&b, outval); in build_resolve_compute_shader()
103 nir_ssa_undef(&b, 1, 32), outval, nir_imm_int(&b, 0), in build_resolve_compute_shader()
175 nir_ssa_def *outval = &tex->dest.ssa; in build_depth_stencil_resolve_compute_shader() local
198 outval = nir_fadd(&b, outval, &tex_add->dest.ssa); in build_depth_stencil_resolve_compute_shader()
202 outval = nir_fmin(&b, outval, &tex_add->dest.ssa); in build_depth_stencil_resolve_compute_shader()
204 outval = nir_umin(&b, outval, &tex_add->dest.ssa); in build_depth_stencil_resolve_compute_shader()
208 outval = nir_fmax(&b, outval, &tex_add->dest.ssa); in build_depth_stencil_resolve_compute_shader()
210 outval = nir_umax(&b, outval, &tex_add->dest.ssa); in build_depth_stencil_resolve_compute_shader()
218 outval = nir_fdiv(&b, outval, nir_imm_float(&b, samples)); in build_depth_stencil_resolve_compute_shader()
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Dradv_meta_resolve_fs.c61 nir_ssa_def *outval = nir_load_var(&b, color); in build_resolve_fragment_shader() local
62 nir_store_var(&b, color_out, outval, 0xf); in build_resolve_fragment_shader()
296 nir_ssa_def *outval = &tex->dest.ssa; in build_depth_stencil_resolve_fragment_shader() local
319 outval = nir_fadd(&b, outval, &tex_add->dest.ssa); in build_depth_stencil_resolve_fragment_shader()
323 outval = nir_fmin(&b, outval, &tex_add->dest.ssa); in build_depth_stencil_resolve_fragment_shader()
325 outval = nir_umin(&b, outval, &tex_add->dest.ssa); in build_depth_stencil_resolve_fragment_shader()
329 outval = nir_fmax(&b, outval, &tex_add->dest.ssa); in build_depth_stencil_resolve_fragment_shader()
331 outval = nir_umax(&b, outval, &tex_add->dest.ssa); in build_depth_stencil_resolve_fragment_shader()
339 outval = nir_fdiv(&b, outval, nir_imm_float(&b, samples)); in build_depth_stencil_resolve_fragment_shader()
342 nir_store_var(&b, fs_out, outval, 0x1); in build_depth_stencil_resolve_fragment_shader()
Dradv_meta_fmask_expand.c81 nir_ssa_def *outval = &tex_instr[i]->dest.ssa; in build_fmask_expand_compute_shader() local
83 nir_image_deref_store(&b, output_img_deref, img_coord, nir_imm_int(&b, i), outval, in build_fmask_expand_compute_shader()
Dradv_meta_bufimage.c83 nir_ssa_def *outval = &tex->dest.ssa; in build_nir_itob_compute_shader() local
85 nir_ssa_undef(&b, 1, 32), outval, nir_imm_int(&b, 0), in build_nir_itob_compute_shader()
257 nir_ssa_def *outval = &tex->dest.ssa; in build_nir_btoi_compute_shader() local
265 nir_ssa_undef(&b, 1, 32), outval, nir_imm_int(&b, 0), .image_dim = dim); in build_nir_btoi_compute_shader()
435 nir_ssa_def *outval = &tex->dest.ssa; in build_nir_btoi_r32g32b32_compute_shader() local
443 nir_ssa_undef(&b, 1, 32), nir_channel(&b, outval, chan), in build_nir_btoi_r32g32b32_compute_shader()
596 nir_ssa_def *outval = &tex_instr[i]->dest.ssa; in build_nir_itoi_compute_shader() local
598 nir_imm_int(&b, i), outval, nir_imm_int(&b, 0), .image_dim = dim); in build_nir_itoi_compute_shader()
788 nir_ssa_def *outval = &tex->dest.ssa; in build_nir_itoi_r32g32b32_compute_shader() local
797 nir_ssa_undef(&b, 1, 32), nir_channel(&b, outval, 0), in build_nir_itoi_r32g32b32_compute_shader()
Dradv_meta_fmask_copy.c116 nir_ssa_def *outval = &frag_fetch->dest.ssa; in build_fmask_copy_compute_shader() local
118 sample_id, outval, nir_imm_int(&b, 0), in build_fmask_copy_compute_shader()
Dradv_meta_etc_decode.c502 nir_ssa_def *outval = nir_load_var(&b, color); in build_shader() local
509 nir_ssa_undef(&b, 1, 32), outval, nir_imm_int(&b, 0), in build_shader()
515 nir_ssa_undef(&b, 1, 32), outval, nir_imm_int(&b, 0), in build_shader()
/third_party/openh264/codec/decoder/core/inc/
Dvlc_decoder.h107 #define WELS_GET_PREFIX_BITS(inval,outval){\ argument
113 __asm mov outval, eax\
116 #define WELS_GET_PREFIX_BITS(inval, outval) outval = GetPrefixBits(inval) argument
/third_party/glslang/Test/
Dreflection.options.vert44 out OutputStruct outval;
62 outval.val = f;
Dreflection.vert179 out float outval;
244 outval = f;
Dhlsl.promotions.frag196 float4 outval = float4(si * sf, sf*si, c1, c2);
199 psout.Color = outval;
/third_party/glslang/Test/baseResults/
Dreflection.options.vert.out69 outval.val: offset 0, type 1406, size 1, index 0, binding -1, stages 1
70 outval.a: offset 0, type 8b51, size 1, index 0, binding -1, stages 1
71 outval.b[0]: offset 0, type 8b50, size 4, index 0, binding -1, stages 1
72 outval.c: offset 0, type 8b5a, size 1, index 0, binding -1, stages 1
Dhlsl.promotions.frag.out759 0:196 'outval' ( temp 4-component vector of float)
774 0:199 'outval' ( temp 4-component vector of float)
1552 0:196 'outval' ( temp 4-component vector of float)
1567 0:199 'outval' ( temp 4-component vector of float)
1683 Name 578 "outval"
2075 578(outval): 577(ptr) Variable Function
2376 Store 578(outval) 584
2377 587: 106(fvec4) Load 578(outval)
/third_party/mesa3d/src/gallium/auxiliary/gallivm/
Dlp_bld_nir_aos.c299 LLVMValueRef outval[NIR_MAX_VEC_COMPONENTS]) in emit_load_const()
316 outval[0] = LLVMConstVector(elems, nc); in emit_load_const()
Dlp_bld_nir_soa.c823 LLVMValueRef outval[NIR_MAX_VEC_COMPONENTS]) in emit_load_global()
843 outval[c] = lp_build_broadcast_scalar(res_bld, scalar); in emit_load_global()
871 outval[c] = LLVMBuildLoad2(builder, res_bld->vec_type, result, ""); in emit_load_global()
1132 LLVMValueRef outval[NIR_MAX_VEC_COMPONENTS]) in emit_load_const()
1138 outval[i] = lp_build_const_int_vec(bld_base->base.gallivm, int_bld->type, in emit_load_const()
1143 outval[i] = NULL; in emit_load_const()
1199 LLVMValueRef outval[NIR_MAX_VEC_COMPONENTS]) in emit_load_mem()
1242 outval[c] = lp_build_broadcast_scalar(load_bld, scalar); in emit_load_mem()
1298 outval[c] = LLVMBuildLoad2(gallivm->builder, load_bld->vec_type, result[c], ""); in emit_load_mem()
2544 LLVMValueRef outval[NIR_MAX_VEC_COMPONENTS]) in emit_load_scratch()
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