Searched refs:pLight (Results 1 – 6 of 6) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/nine/ |
D | device9.c | 2262 const D3DLIGHT9 *pLight ) in NineDevice9_SetLight() argument 2267 DBG("This=%p Index=%u pLight=%p\n", This, Index, pLight); in NineDevice9_SetLight() 2268 if (pLight) in NineDevice9_SetLight() 2269 nine_dump_D3DLIGHT9(DBG_FF, pLight); in NineDevice9_SetLight() 2271 user_assert(pLight, D3DERR_INVALIDCALL); in NineDevice9_SetLight() 2272 user_assert(pLight->Type < NINED3DLIGHT_INVALID, D3DERR_INVALIDCALL); in NineDevice9_SetLight() 2276 hr = nine_state_set_light(&state->ff, Index, pLight); in NineDevice9_SetLight() 2280 if (pLight->Type != D3DLIGHT_DIRECTIONAL && in NineDevice9_SetLight() 2281 pLight->Attenuation0 == 0.0f && in NineDevice9_SetLight() 2282 pLight->Attenuation1 == 0.0f && in NineDevice9_SetLight() [all …]
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D | device9.h | 510 const D3DLIGHT9 *pLight ); 515 D3DLIGHT9 *pLight );
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D | nine_state.c | 1923 ARG_COPY_REF(D3DLIGHT9, pLight)) in CSMT_ITEM_NO_WAIT() argument 1927 (void)nine_state_set_light(&context->ff, Index, pLight); in CSMT_ITEM_NO_WAIT() 3617 const D3DLIGHT9 *pLight) in nine_state_set_light() argument 3634 ff_state->light[Index] = *pLight; in nine_state_set_light() 3636 if (pLight->Type == D3DLIGHT_SPOT && pLight->Theta >= pLight->Phi) { in nine_state_set_light()
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D | nine_state.h | 479 const D3DLIGHT9 *pLight);
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D | nine_lock.c | 1131 const D3DLIGHT9 *pLight ) in LockDevice9_SetLight() argument 1135 r = NineDevice9_SetLight(This, Index, pLight); in LockDevice9_SetLight() 1143 D3DLIGHT9 *pLight ) in LockDevice9_GetLight() argument 1147 r = NineDevice9_GetLight(This, Index, pLight); in LockDevice9_GetLight()
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/third_party/mesa3d/include/D3D9/ |
D | d3d9.h | 209 virtual HRESULT WINAPI SetLight(DWORD Index, const D3DLIGHT9 *pLight) = 0; 210 virtual HRESULT WINAPI GetLight(DWORD Index, D3DLIGHT9 *pLight) = 0; 797 HRESULT (WINAPI *SetLight)(IDirect3DDevice9 *This, DWORD Index, const D3DLIGHT9 *pLight); 798 HRESULT (WINAPI *GetLight)(IDirect3DDevice9 *This, DWORD Index, D3DLIGHT9 *pLight); 1048 HRESULT (WINAPI *SetLight)(IDirect3DDevice9Ex *This, DWORD Index, const D3DLIGHT9 *pLight); 1049 HRESULT (WINAPI *GetLight)(IDirect3DDevice9Ex *This, DWORD Index, D3DLIGHT9 *pLight);
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