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Searched refs:pOutputStreamDecl (Results 1 – 1 of 1) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DShader.cpp859 CONST D3D10DDIARG_STREAM_OUTPUT_DECLARATION_ENTRY* pOutputStreamDecl = in CreateGeometryShaderWithStreamOutput() local
860 &pData->pOutputStreamDecl[i]; in CreateGeometryShaderWithStreamOutput()
861 BYTE RegisterMask = pOutputStreamDecl->RegisterMask; in CreateGeometryShaderWithStreamOutput()
876 pOutputStreamDecl->RegisterMask); in CreateGeometryShaderWithStreamOutput()
879 if (pOutputStreamDecl->RegisterIndex == 0xffffffff) { in CreateGeometryShaderWithStreamOutput()
888 pOutputStreamDecl->OutputSlot; in CreateGeometryShaderWithStreamOutput()
890 ShaderFindOutputMapping(pShader, pOutputStreamDecl->RegisterIndex); in CreateGeometryShaderWithStreamOutput()
892 total_components[pOutputStreamDecl->OutputSlot]; in CreateGeometryShaderWithStreamOutput()
893 if (pOutputStreamDecl->OutputSlot != 0) in CreateGeometryShaderWithStreamOutput()
896 total_components[pOutputStreamDecl->OutputSlot] += num_components; in CreateGeometryShaderWithStreamOutput()