Searched refs:pOutputStreamDecl (Results 1 – 1 of 1) sorted by relevance
859 CONST D3D10DDIARG_STREAM_OUTPUT_DECLARATION_ENTRY* pOutputStreamDecl = in CreateGeometryShaderWithStreamOutput() local860 &pData->pOutputStreamDecl[i]; in CreateGeometryShaderWithStreamOutput()861 BYTE RegisterMask = pOutputStreamDecl->RegisterMask; in CreateGeometryShaderWithStreamOutput()876 pOutputStreamDecl->RegisterMask); in CreateGeometryShaderWithStreamOutput()879 if (pOutputStreamDecl->RegisterIndex == 0xffffffff) { in CreateGeometryShaderWithStreamOutput()888 pOutputStreamDecl->OutputSlot; in CreateGeometryShaderWithStreamOutput()890 ShaderFindOutputMapping(pShader, pOutputStreamDecl->RegisterIndex); in CreateGeometryShaderWithStreamOutput()892 total_components[pOutputStreamDecl->OutputSlot]; in CreateGeometryShaderWithStreamOutput()893 if (pOutputStreamDecl->OutputSlot != 0) in CreateGeometryShaderWithStreamOutput()896 total_components[pOutputStreamDecl->OutputSlot] += num_components; in CreateGeometryShaderWithStreamOutput()