Searched refs:pending_memory_barrier (Results 1 – 4 of 4) sorted by relevance
51 bool pending_memory_barrier; member
141 batch->pending_memory_barrier = false; in d3d12_reset_batch()
319 if (!batch->pending_memory_barrier) { in fill_image_descriptors()1241 batch->pending_memory_barrier = false; in d3d12_draw_vbo()1390 batch->pending_memory_barrier = false; in d3d12_launch_grid()
2257 d3d12_current_batch(ctx)->pending_memory_barrier = (flags & ~ignored_barrier_flags) != 0; in d3d12_memory_barrier()