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Searched refs:pervertexNV (Results 1 – 12 of 12) sorted by relevance

/third_party/skia/third_party/externals/spirv-cross/shaders/frag/
Dbarycentric-nv.frag5 layout(location = 0) pervertexNV in vec2 vUV[3];
6 layout(location = 1) pervertexNV in vec2 vUV2[3];
/third_party/skia/third_party/externals/spirv-cross/reference/shaders/frag/
Dbarycentric-nv.frag5 layout(location = 0) pervertexNV in vec2 vUV[3];
6 layout(location = 1) pervertexNV in vec2 vUV2[3];
/third_party/skia/third_party/externals/spirv-cross/reference/opt/shaders/frag/
Dbarycentric-nv.frag5 layout(location = 0) pervertexNV in vec2 vUV[3];
6 layout(location = 1) pervertexNV in vec2 vUV2[3];
/third_party/glslang/Test/
Dspv.fragmentShaderBarycentric2.frag6 layout(location = 0) pervertexNV in float vertexIDs[3];
7 layout(location = 1) pervertexNV in float vertexIDs2[3];
Dspv.fragmentShaderBarycentric.frag4 layout(location = 0) pervertexNV in vertices {
/third_party/openGLES/extensions/NV/
DNV_fragment_shader_barycentric.txt70 the GLSL interpolation qualifier "pervertexNV". Such inputs are not
185 "pervertexNV" using a vertex number 0, 1, or 2. For most primitive
209 (2) How are clipped primitives handled when using "pervertexNV"
238 "pervertexNV" inputs are actually A, B, and C (in undefined order).
247 determine which ones were declared with "pervertexNV"?
/third_party/glslang/glslang/Include/
DTypes.h553 pervertexNV = false; in clearInterpolation()
594 bool pervertexNV : 1; variable
644 return centroid || patch || sample || pervertexNV || pervertexEXT; in isAuxiliary()
649 bool isPervertexNV() const { return pervertexNV; } in isPervertexNV()
834 return (pervertexNV || pervertexEXT) && isPipeInput(); in isArrayedIo()
2235 if (qualifier.pervertexNV)
/third_party/glslang/glslang/MachineIndependent/
DlinkValidate.cpp2381 (type.getQualifier().pervertexNV || type.getQualifier().pervertexEXT)) || in isIoResizeArray()
DParseHelper.cpp712 (type.getQualifier().pervertexNV || type.getQualifier().pervertexEXT)) || in isIoResizeArray()
6335 if (src.pervertexNV) in mergeObjectLayoutQualifiers()
6336 dst.pervertexNV = true; in mergeObjectLayoutQualifiers()
Dglslang.y1277 $$.qualifier.pervertexNV = true;
Dglslang_tab.cpp6689 (yyval.interm.type).qualifier.pervertexNV = true; in yyparse()
/third_party/glslang/SPIRV/
DGlslangToSpv.cpp9611 if (symbol->getQualifier().pervertexNV) { in getSymbolId()