Searched refs:pervertexNV (Results 1 – 12 of 12) sorted by relevance
5 layout(location = 0) pervertexNV in vec2 vUV[3];6 layout(location = 1) pervertexNV in vec2 vUV2[3];
6 layout(location = 0) pervertexNV in float vertexIDs[3];7 layout(location = 1) pervertexNV in float vertexIDs2[3];
4 layout(location = 0) pervertexNV in vertices {
70 the GLSL interpolation qualifier "pervertexNV". Such inputs are not185 "pervertexNV" using a vertex number 0, 1, or 2. For most primitive209 (2) How are clipped primitives handled when using "pervertexNV"238 "pervertexNV" inputs are actually A, B, and C (in undefined order).247 determine which ones were declared with "pervertexNV"?
553 pervertexNV = false; in clearInterpolation()594 bool pervertexNV : 1; variable644 return centroid || patch || sample || pervertexNV || pervertexEXT; in isAuxiliary()649 bool isPervertexNV() const { return pervertexNV; } in isPervertexNV()834 return (pervertexNV || pervertexEXT) && isPipeInput(); in isArrayedIo()2235 if (qualifier.pervertexNV)
2381 (type.getQualifier().pervertexNV || type.getQualifier().pervertexEXT)) || in isIoResizeArray()
712 (type.getQualifier().pervertexNV || type.getQualifier().pervertexEXT)) || in isIoResizeArray()6335 if (src.pervertexNV) in mergeObjectLayoutQualifiers()6336 dst.pervertexNV = true; in mergeObjectLayoutQualifiers()
1277 $$.qualifier.pervertexNV = true;
6689 (yyval.interm.type).qualifier.pervertexNV = true; in yyparse()
9611 if (symbol->getQualifier().pervertexNV) { in getSymbolId()