Searched refs:phShaderResourceViews (Results 1 – 2 of 2) sorted by relevance
/third_party/mesa3d/src/gallium/frontends/d3d10umd/ |
D | Shader.h | 79 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews); 95 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews); 126 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
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D | Shader.cpp | 228 const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews) // IN in SetShaderResources() argument 238 CastPipeShaderResourceView(phShaderResourceViews[i]); in SetShaderResources() 607 const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews) // IN in VsSetShaderResources() 611 SetShaderResources(PIPE_SHADER_VERTEX, hDevice, Offset, NumViews, phShaderResourceViews); in VsSetShaderResources() 744 const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews) // IN in GsSetShaderResources() 748 SetShaderResources(PIPE_SHADER_GEOMETRY, hDevice, Offset, NumViews, phShaderResourceViews); in GsSetShaderResources() 1057 const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews) // IN in PsSetShaderResources() 1061 SetShaderResources(PIPE_SHADER_FRAGMENT, hDevice, Offset, NumViews, phShaderResourceViews); in PsSetShaderResources()
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