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Searched refs:phShaderResourceViews (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/d3d10umd/
DShader.h79 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
95 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
126 __in_ecount (NumViews) const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews);
DShader.cpp228 const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews) // IN in SetShaderResources() argument
238 CastPipeShaderResourceView(phShaderResourceViews[i]); in SetShaderResources()
607 const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews) // IN in VsSetShaderResources()
611 SetShaderResources(PIPE_SHADER_VERTEX, hDevice, Offset, NumViews, phShaderResourceViews); in VsSetShaderResources()
744 const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews) // IN in GsSetShaderResources()
748 SetShaderResources(PIPE_SHADER_GEOMETRY, hDevice, Offset, NumViews, phShaderResourceViews); in GsSetShaderResources()
1057 const D3D10DDI_HSHADERRESOURCEVIEW *phShaderResourceViews) // IN in PsSetShaderResources()
1061 SetShaderResources(PIPE_SHADER_FRAGMENT, hDevice, Offset, NumViews, phShaderResourceViews); in PsSetShaderResources()