Searched refs:point_sprite (Results 1 – 8 of 8) sorted by relevance
96 if (rasterizer->sprite_coord_enable && draw->pipeline.point_sprite) in draw_need_pipeline()163 if (rast->sprite_coord_enable && draw->pipeline.point_sprite) in validate_pipeline()
223 (rast->point_quad_rasterization && draw->pipeline.point_sprite)) { in widepoint_first_point()
172 boolean point_sprite; /**< convert points to quads for sprites? */ member
74 draw->pipeline.point_sprite = TRUE; in draw_pipeline_init()
578 draw->pipeline.point_sprite = enable; in draw_enable_point_sprites()
44 bool point_sprite; member
312 if (nv50->state.point_sprite) { in nv50_sprite_coords_validate()317 nv50->state.point_sprite = false; in nv50_sprite_coords_validate()321 nv50->state.point_sprite = true; in nv50_sprite_coords_validate()
4583 bool point_sprite = false; in calculate_attr_overrides() local4588 point_sprite = true; in calculate_attr_overrides()4591 point_sprite = true; in calculate_attr_overrides()4593 if (point_sprite) in calculate_attr_overrides()4598 if (!point_sprite) { in calculate_attr_overrides()