Searched refs:postDepthCoverage (Results 1 – 10 of 10) sorted by relevance
182 bool postDepthCoverage : 1; member
1017 …INFO(" \"postDepthCoverage\":\"%s\"\n", info_out->prop.fp.postDepthCoverage ? "true" : "fa… in nv50_ir_prog_info_out_print()
1327 info_out->prop.fp.postDepthCoverage = nir->info.fs.post_depth_coverage; in parseNIR()
1234 info_out->prop.fp.postDepthCoverage = prop->u[0].Data; in scanProperty()
321 postDepthCoverage(false), earlyAndLateFragmentTestsAMD(false),876 void setPostDepthCoverage() { postDepthCoverage = true; } in setPostDepthCoverage()877 bool getPostDepthCoverage() const { return postDepthCoverage; } in getPostDepthCoverage()1186 bool postDepthCoverage; variable
1552 if (postDepthCoverage) in output()
265 MERGE_TRUE(postDepthCoverage); in mergeModes()
5787 publicType.shaderQualifiers.postDepthCoverage = true; in setLayoutQualifier()6858 if (shaderQualifiers.postDepthCoverage) in checkNoShaderLayouts()9749 if (publicType.shaderQualifiers.postDepthCoverage) { in updateStandaloneQualifierDefaults()
1304 bool postDepthCoverage; // fragment input member1343 postDepthCoverage = false; in init()1396 if (src.postDepthCoverage) in merge()1397 postDepthCoverage = true; in merge()
503 fp->fp.post_depth_coverage = info->prop.fp.postDepthCoverage; in nvc0_fp_gen_header()