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Searched refs:precompileShader (Results 1 – 12 of 12) sorted by relevance

/third_party/skia/src/gpu/mtl/
DGrMtlResourceProvider.h34 bool precompileShader(const SkData& key, const SkData& data);
67 bool precompileShader(const SkData& key, const SkData& data);
DGrMtlResourceProvider.mm40 bool GrMtlResourceProvider::precompileShader(const SkData& key, const SkData& data) { function
41 return fPipelineStateCache->precompileShader(key, data);
259 bool GrMtlResourceProvider::PipelineStateCache::precompileShader(const SkData& key, function
DGrMtlGpu.h65 bool precompileShader(const SkData& key, const SkData& data) override;
DGrMtlGpu.mm1132 bool GrMtlGpu::precompileShader(const SkData& key, const SkData& data) { function
1133 return this->resourceProvider().precompileShader(key, data);
/third_party/skia/src/gpu/gl/
DGrGLGpu.h162 bool precompileShader(const SkData& key, const SkData& data) override { in precompileShader() function
163 return fProgramCache->precompileShader(this->getContext(), key, data); in precompileShader()
401 bool precompileShader(GrDirectContext*, const SkData& key, const SkData& data);
DGrGLGpuProgramCache.cpp121 bool GrGLGpu::ProgramCache::precompileShader(GrDirectContext* dContext, in precompileShader() function in GrGLGpu::ProgramCache
/third_party/skia/include/gpu/
DGrDirectContext.h806 bool precompileShader(const SkData& key, const SkData& data);
/third_party/skia/src/gpu/
DGrDirectContext.cpp1030 bool GrDirectContext::precompileShader(const SkData& key, const SkData& data) { in precompileShader() function in GrDirectContext
1031 return fGpu->precompileShader(key, data); in precompileShader()
DGrGpu.h593 virtual bool precompileShader(const SkData& key, const SkData& data) { return false; } in precompileShader() function
/third_party/skia/site/docs/user/release/
Drelease_notes.md751 * Add GrContext::precompileShader to allow up-front compilation of previously-cached shaders.
/third_party/skia/dm/
DDMSrcSink.cpp1700 SkAssertResult(dContext->precompileShader(*key, *data)); in draw()
/third_party/skia/
DRELEASE_NOTES.txt863 * Add GrContext::precompileShader to allow up-front compilation of previously-cached shaders.