Searched refs:precompileShader (Results 1 – 12 of 12) sorted by relevance
/third_party/skia/src/gpu/mtl/ |
D | GrMtlResourceProvider.h | 34 bool precompileShader(const SkData& key, const SkData& data); 67 bool precompileShader(const SkData& key, const SkData& data);
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D | GrMtlResourceProvider.mm | 40 bool GrMtlResourceProvider::precompileShader(const SkData& key, const SkData& data) { function 41 return fPipelineStateCache->precompileShader(key, data); 259 bool GrMtlResourceProvider::PipelineStateCache::precompileShader(const SkData& key, function
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D | GrMtlGpu.h | 65 bool precompileShader(const SkData& key, const SkData& data) override;
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D | GrMtlGpu.mm | 1132 bool GrMtlGpu::precompileShader(const SkData& key, const SkData& data) { function 1133 return this->resourceProvider().precompileShader(key, data);
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/third_party/skia/src/gpu/gl/ |
D | GrGLGpu.h | 162 bool precompileShader(const SkData& key, const SkData& data) override { in precompileShader() function 163 return fProgramCache->precompileShader(this->getContext(), key, data); in precompileShader() 401 bool precompileShader(GrDirectContext*, const SkData& key, const SkData& data);
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D | GrGLGpuProgramCache.cpp | 121 bool GrGLGpu::ProgramCache::precompileShader(GrDirectContext* dContext, in precompileShader() function in GrGLGpu::ProgramCache
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/third_party/skia/include/gpu/ |
D | GrDirectContext.h | 806 bool precompileShader(const SkData& key, const SkData& data);
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/third_party/skia/src/gpu/ |
D | GrDirectContext.cpp | 1030 bool GrDirectContext::precompileShader(const SkData& key, const SkData& data) { in precompileShader() function in GrDirectContext 1031 return fGpu->precompileShader(key, data); in precompileShader()
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D | GrGpu.h | 593 virtual bool precompileShader(const SkData& key, const SkData& data) { return false; } in precompileShader() function
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/third_party/skia/site/docs/user/release/ |
D | release_notes.md | 751 * Add GrContext::precompileShader to allow up-front compilation of previously-cached shaders.
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/third_party/skia/dm/ |
D | DMSrcSink.cpp | 1700 SkAssertResult(dContext->precompileShader(*key, *data)); in draw()
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/third_party/skia/ |
D | RELEASE_NOTES.txt | 863 * Add GrContext::precompileShader to allow up-front compilation of previously-cached shaders.
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