Searched refs:pred_state (Results 1 – 3 of 3) sorted by relevance
1930 struct ra_block_state *pred_state = &ctx->blocks[pred->index]; in handle_live_in() local1932 if (!pred_state->visited) in handle_live_in()2093 struct ra_block_state *pred_state = &ctx->blocks[pred->index]; in insert_live_in_move() local2095 if (!pred_state->visited) in insert_live_in_move()2118 if (!pred_state->renames) in insert_live_in_move()2119 pred_state->renames = _mesa_pointer_hash_table_create(ctx); in insert_live_in_move()2120 _mesa_hash_table_insert(pred_state->renames, interval->interval.reg, in insert_live_in_move()
257 struct ra_spill_block_state *pred_state = &ctx->blocks[pred->index]; in compute_block_next_distance() local265 unsigned block_distance = pred_state->cycles + (loop_exit ? 100000 : 0); in compute_block_next_distance()270 pred_state->next_use_end[j]) { in compute_block_next_distance()271 pred_state->next_use_end[j] = state->next_use_start[j] + in compute_block_next_distance()285 pred_state->next_use_end[src]) { in compute_block_next_distance()286 pred_state->next_use_end[src] = phi->dsts[0]->next_use + in compute_block_next_distance()
3355 const auto& pred_state = data()->GetSpillState(pred); in ComputeStateFromManyPredecessors() local3356 for (LiveRange* range : pred_state) { in ComputeStateFromManyPredecessors()