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Searched refs:preservesOpaqueInput (Results 1 – 4 of 4) sorted by relevance

/third_party/skia/src/gpu/
DGrProcessorAnalysis.cpp37 if (fIsOpaque && !fp->preservesOpaqueInput()) { in GrColorFragmentProcessorAnalysis()
DGrFragmentProcessor.h265 bool preservesOpaqueInput() const { in preservesOpaqueInput() function
/third_party/skia/tests/
DProcessorTest.cpp608 if (!fp->hasConstantOutputForConstantInput() && !fp->preservesOpaqueInput() && in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
631 if (fp->preservesOpaqueInput()) { in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
710 if (input4f.isOpaque() && fp->preservesOpaqueInput() && !output4f.isOpaque()) { in DEF_GPUTEST_FOR_GL_RENDERING_CONTEXTS()
799 REPORTER_ASSERT(reporter, fp.preservesOpaqueInput() == clone.preservesOpaqueInput(), in assert_processor_equality()
/third_party/skia/src/gpu/gradients/
DGrGradientShader.cpp582 bool layoutPreservesOpacity = gradLayout->preservesOpaqueInput(); in make_clamped_gradient()
651 bool layoutPreservesOpacity = gradLayout->preservesOpaqueInput(); in make_tiled_gradient()