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Searched refs:prim_count_to_vertex_count (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/nine/
Dnine_pipe.h605 prim_count_to_vertex_count(D3DPRIMITIVETYPE prim, UINT count) in prim_count_to_vertex_count() function
Ddevice9.c3012 unsigned num_vertices = prim_count_to_vertex_count(PrimitiveType, PrimitiveCount); in NineDevice9_DrawPrimitive()
3045 num_indices = prim_count_to_vertex_count(PrimitiveType, PrimitiveCount); in NineDevice9_DrawIndexedPrimitive()
3100 … (prim_count_to_vertex_count(PrimitiveType, PrimitiveCount)) * VertexStreamZeroStride, in NineDevice9_DrawPrimitiveUP()
3176 (prim_count_to_vertex_count(PrimitiveType, PrimitiveCount)) * index_size, in NineDevice9_DrawIndexedPrimitiveUP()
Dnine_state.c2360 draw->count = prim_count_to_vertex_count(type, count); in init_draw_info()