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Searched refs:programID (Results 1 – 25 of 48) sorted by relevance

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/third_party/vk-gl-cts/modules/gles3/functional/
Des3fShaderStructTests.cpp54 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& c…
65 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
111 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() argument
113 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms()
115 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); in setupUniforms()
1293 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE…
1295 int loc = gl.getUniformLocation(programID, name); \
1302 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE…
1304 int loc = gl.getUniformLocation(programID, name); \
1314 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, float value) in setUniform() argument
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Des3fShaderFunctionTests.cpp39 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& c…
50 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
96 void ShaderFunctionCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() argument
98 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms()
100 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); in setupUniforms()
Des3fDepthTests.cpp54 void setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color);
85 void DepthShader::setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color) in setColor() argument
87 ctx.useProgram(programID); in setColor()
88 ctx.uniform4fv(ctx.getUniformLocation(programID, "u_color"), 1, color.getPtr()); in setColor()
Des3fShaderDiscardTests.cpp61 void setupUniforms (int programID, const tcu::Vec4& constCoords);
111 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms() argument
114 gl.uniform1i(gl.getUniformLocation(programID, "ut_brick"), 0); in setupUniforms()
Des3fVertexTextureTests.cpp735 const deUint32 programID = m_program->getProgram(); in setupShaderInputs() local
740 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs()
749 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs()
760 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs()
773 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs()
1070 const deUint32 programID = m_program->getProgram(); in setupShaderInputs() local
1075 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs()
1084 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs()
1095 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs()
1108 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs()
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Des3fShaderLoopTests.cpp216 virtual void setup (int programID);
217 virtual void setupUniforms (int programID, const Vec4& constCoords);
231 void ShaderLoopCase::setup (int programID) in setup() argument
233 DE_UNREF(programID); in setup()
236 void ShaderLoopCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() argument
238 DE_UNREF(programID); in setupUniforms()
/third_party/vk-gl-cts/modules/gles2/functional/
Des2fShaderStructTests.cpp62 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& c…
73 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
149 void ShaderStructCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() argument
151 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms()
153 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); in setupUniforms()
1289 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE…
1291 int loc = gl.getUniformLocation(programID, name); \
1298 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE…
1300 int loc = gl.getUniformLocation(programID, name); \
1310 void setUniform (const glw::Functions& gl, deUint32 programID, const char* name, float value) in setUniform() argument
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Des2fShaderFunctionTests.cpp39 typedef void (*SetupUniformsFunc) (const glw::Functions& gl, deUint32 programID, const tcu::Vec4& c…
50 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
87 void ShaderFunctionCase::setupUniforms (int programID, const tcu::Vec4& constCoords) in setupUniforms() argument
89 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms()
91 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); in setupUniforms()
Des2fDepthTests.cpp54 void setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color);
82 void DepthShader::setColor (sglr::Context& ctx, deUint32 programID, const tcu::Vec4& color) in setColor() argument
84 ctx.useProgram(programID); in setColor()
85 ctx.uniform4fv(ctx.getUniformLocation(programID, "u_color"), 1, color.getPtr()); in setColor()
Des2fShaderDiscardTests.cpp67 void setupUniforms (int programID, const tcu::Vec4& constCoords);
131 void ShaderDiscardCase::setupUniforms (int programID, const tcu::Vec4&) in setupUniforms() argument
134 gl.uniform1i(gl.getUniformLocation(programID, "ut_brick"), 0); in setupUniforms()
Des2fVertexTextureTests.cpp635 const deUint32 programID = m_program->getProgram(); in setupShaderInputs() local
640 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs()
649 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs()
660 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs()
673 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs()
972 const deUint32 programID = m_program->getProgram(); in setupShaderInputs() local
977 const int positionLoc = glGetAttribLocation(programID, "a_position"); in setupShaderInputs()
986 const int texCoordLoc = glGetAttribLocation(programID, "a_texCoord"); in setupShaderInputs()
997 const int lodLoc = glGetUniformLocation(programID, "u_lod"); in setupShaderInputs()
1010 const int texLoc = glGetUniformLocation(programID, "u_texture"); in setupShaderInputs()
/third_party/vk-gl-cts/external/openglcts/modules/common/
DglcShaderStructTests.cpp50 typedef void (*SetupUniformsFunc)(const glw::Functions& gl, deUint32 programID, const tcu::Vec4& co…
63 virtual void setupUniforms(deUint32 programID, const tcu::Vec4& constCoords);
120 void ShaderStructCase::setupUniforms(deUint32 programID, const tcu::Vec4& constCoords) in setupUniforms() argument
122 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms()
124 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); in setupUniforms()
1148 …void setUniform(const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE…
1150 …int loc = gl.getUniformLocation(programID, name); …
1160 …void setUniform(const glw::Functions& gl, deUint32 programID, const char* name, const tcu::VECTYPE…
1163 …int loc = gl.getUniformLocation(programID, name); …
1176 void setUniform(const glw::Functions& gl, deUint32 programID, const char* name, float value) in setUniform() argument
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DglcShaderRenderCase.cpp490 deUint32 programID = m_program->getProgram(); in iterate() local
491 gl.useProgram(programID); in iterate()
504 render(resImage, programID, quadGrid); in iterate()
523 void ShaderRenderCase::setup(deUint32 programID) in setup() argument
525 DE_UNREF(programID); in setup()
528 void ShaderRenderCase::setupUniforms(deUint32 programID, const Vec4& constCoords) in setupUniforms() argument
530 DE_UNREF(programID); in setupUniforms()
534 void ShaderRenderCase::setupDefaultInputs(int programID) in setupDefaultInputs() argument
540 setupDefaultUniforms(m_renderCtx, programID); in setupDefaultInputs()
658 void ShaderRenderCase::render(Surface& result, int programID, const QuadGrid& quadGrid) in render() argument
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DglcShaderFunctionTests.cpp36 typedef void (*SetupUniformsFunc)(const glw::Functions& gl, deUint32 programID, const tcu::Vec4& co…
49 virtual void setupUniforms(deUint32 programID, const tcu::Vec4& constCoords);
106 void ShaderFunctionCase::setupUniforms(deUint32 programID, const tcu::Vec4& constCoords) in setupUniforms() argument
108 ShaderRenderCase::setupUniforms(programID, constCoords); in setupUniforms()
110 m_setupUniforms(m_renderCtx.getFunctions(), programID, constCoords); in setupUniforms()
DglcShaderRenderCase.hpp282 virtual void setup(deUint32 programID);
283 virtual void setupUniforms(deUint32 programID, const tcu::Vec4& constCoords);
291 void setupDefaultInputs(int programID);
293 void render(tcu::Surface& result, int programID, const QuadGrid& quadGrid);
322 void setupDefaultUniforms(const glu::RenderContext& context, deUint32 programID);
/third_party/skia/src/gpu/gl/builders/
DGrGLProgramBuilder.cpp43 static void cleanup_program(GrGLGpu* gpu, GrGLuint programID, in cleanup_program() argument
45 GR_GL_CALL(gpu->glInterface(), DeleteProgram(programID)); in cleanup_program()
119 void GrGLProgramBuilder::computeCountsAndStrides(GrGLuint programID, in computeCountsAndStrides() argument
133 GL_CALL(BindAttribLocation(programID, i, a.name())); in computeCountsAndStrides()
159 void GrGLProgramBuilder::storeShaderInCache(const SkSL::Program::Inputs& inputs, GrGLuint programID, in storeShaderInCache() argument
170 GL_CALL(GetProgramiv(programID, GL_PROGRAM_BINARY_LENGTH, &length)); in storeShaderInCache()
180 GL_CALL(GetProgramBinary(programID, length, &length, &binaryFormat, binary.get())); in storeShaderInCache()
237 GrGLuint programID; in finalize() local
239 programID = precompiledProgram->fProgramID; in finalize()
241 GL_CALL_RET(programID, CreateProgram()); in finalize()
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DGrGLProgramBuilder.h27 GrGLPrecompiledProgram(GrGLuint programID = 0,
29 : fProgramID(programID) in fProgramID()
70 void computeCountsAndStrides(GrGLuint programID,
73 void storeShaderInCache(const SkSL::Program::Inputs& inputs, GrGLuint programID,
77 void bindProgramResourceLocations(GrGLuint programID);
78 bool checkLinkStatus(GrGLuint programID, GrContextOptions::ShaderErrorHandler* errorHandler,
80 void resolveProgramResourceLocations(GrGLuint programID, bool force);
83 sk_sp<GrGLProgram> createProgram(GrGLuint programID);
/third_party/vk-gl-cts/modules/glshared/
DglsShaderRenderCase.cpp427 deUint32 programID = m_program->getProgram(); in iterate() local
428 gl.useProgram(programID); in iterate()
440 render(resImage, programID, quadGrid); in iterate()
464 void ShaderRenderCase::setup (int programID) in setup() argument
466 DE_UNREF(programID); in setup()
469 void ShaderRenderCase::setupUniforms (int programID, const Vec4& constCoords) in setupUniforms() argument
471 DE_UNREF(programID); in setupUniforms()
475 void ShaderRenderCase::setupDefaultInputs (int programID) in setupDefaultInputs() argument
481 setupDefaultUniforms(m_renderCtx, programID); in setupDefaultInputs()
590 void ShaderRenderCase::render (Surface& result, int programID, const QuadGrid& quadGrid) in render() argument
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DglsShaderRenderCase.hpp218 virtual void setup (int programID);
219 virtual void setupUniforms (int programID, const tcu::Vec4& constCoords);
233 void setupDefaultInputs (int programID);
235 void render (tcu::Surface& result, int programID, const QuadGrid& quadGrid);
264 void setupDefaultUniforms (const glu::RenderContext& context, deUint32 programID);
/third_party/skia/src/gpu/gl/
DGrGLUniformHandler.cpp112 void GrGLUniformHandler::bindUniformLocations(GrGLuint programID, const GrGLCaps& caps) { in bindUniformLocations() argument
116 GL_CALL(BindUniformLocation(programID, currUniform, uniform.fVariable.c_str())); in bindUniformLocations()
121 GL_CALL(BindUniformLocation(programID, currUniform, sampler.fVariable.c_str())); in bindUniformLocations()
128 void GrGLUniformHandler::getUniformLocations(GrGLuint programID, const GrGLCaps& caps, bool force) { in getUniformLocations() argument
132 GL_CALL_RET(location, GetUniformLocation(programID, uniform.fVariable.c_str())); in getUniformLocations()
137 GL_CALL_RET(location, GetUniformLocation(programID, sampler.fVariable.c_str())); in getUniformLocations()
DGrGLProgram.cpp30 GrGLuint programID, in Make() argument
43 programID, in Make()
62 GrGLuint programID, in GrGLProgram() argument
74 , fProgramID(programID) in GrGLProgram()
DGrGLProgram.h56 GrGLuint programID,
78 GrGLuint programID() const { return fProgramID; } in programID() function
129 GrGLuint programID,
DGrGLUniformHandler.h69 void bindUniformLocations(GrGLuint programID, const GrGLCaps& caps);
72 void getUniformLocations(GrGLuint programID, const GrGLCaps& caps, bool force);
/third_party/vk-gl-cts/modules/gles31/functional/
Des31fProgramInterfaceQueryTestCase.cpp227 …(Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const VariableS…
238 …(Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const VariableS… in SingleVariableValidator() argument
241 , m_programID (programID) in SingleVariableValidator()
287 …(Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const VariableS…
297 …(Context& context, ProgramResourcePropFlags validationProp, glw::GLuint programID, const VariableS… in SingleBlockValidator() argument
300 , m_programID (programID) in SingleBlockValidator()
358 TypeValidator (Context& context, glw::GLuint programID, const VariableSearchFilter& filter);
365 TypeValidator::TypeValidator (Context& context, glw::GLuint programID, const VariableSearchFilter& … in TypeValidator() argument
366 : SingleVariableValidator(context, PROGRAMRESOURCEPROP_TYPE, programID, filter, DE_NULL) in TypeValidator()
433 …ArraySizeValidator (Context& context, glw::GLuint programID, int unsizedArraySize, const Variab…
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/third_party/skia/experimental/graphite/src/
DDrawPass.cpp192 uint32_t programID = ProgramCache::kInvalidProgramID; in Make() local
195 std::tie(programID, shadingUniformID) = get_ids_from_paint(recorder, in Make()
215 pipelineIndex = programID; in Make()

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