Searched refs:programStates (Results 1 – 2 of 2) sorted by relevance
974 gl::ShaderMap<const gl::ProgramState *> programStates; in createPipelineLayout() local975 fillProgramStateMap(contextVk, &programStates); in createPipelineLayout()1003 !programStates[linkedTransformFeedbackStage]->getLinkedTransformFeedbackVaryings().empty(); in createPipelineLayout()1007 programStates[linkedTransformFeedbackStage]->getExecutable(); in createPipelineLayout()1025 const gl::ProgramState *programState = programStates[shaderType]; in createPipelineLayout()1060 const gl::ProgramState *programState = programStates[shaderType]; in createPipelineLayout()1073 const gl::ProgramState *programState = programStates[shaderType]; in createPipelineLayout()1088 const gl::ProgramState *programState = programStates[shaderType]; in createPipelineLayout()1570 gl::ShaderMap<const gl::ProgramState *> programStates; in updateShaderResourcesDescriptorSet() local1571 fillProgramStateMap(contextVk, &programStates); in updateShaderResourcesDescriptorSet()[all …]
1305 gl::ShaderMap<const gl::ProgramState *> programStates; in renderPassUsesStorageResources() local1306 mExecutable->fillProgramStateMap(this, &programStates); in renderPassUsesStorageResources()1310 const gl::ProgramState *programState = programStates[shaderType]; in renderPassUsesStorageResources()1888 gl::ShaderMap<const gl::ProgramState *> programStates; in handleDirtyShaderResourcesImpl() local1889 mExecutable->fillProgramStateMap(this, &programStates); in handleDirtyShaderResourcesImpl()1892 const gl::ProgramState &programState = *programStates[shaderType]; in handleDirtyShaderResourcesImpl()6592 gl::ShaderMap<const gl::ProgramState *> programStates; in endRenderPassIfComputeReadAfterTransformFeedbackWrite() local6593 mExecutable->fillProgramStateMap(this, &programStates); in endRenderPassIfComputeReadAfterTransformFeedbackWrite()6597 const gl::ProgramState *programState = programStates[shaderType]; in endRenderPassIfComputeReadAfterTransformFeedbackWrite()