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Searched refs:ps_const_b (Results 1 – 5 of 5) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/nine/
Dstateblock9.c213 if (mask->changed.ps_const_b) { in nine_state_copy_common()
214 uint16_t m = mask->changed.ps_const_b; in nine_state_copy_common()
217 dst->ps_const_b[i] = src->ps_const_b[i]; in nine_state_copy_common()
431 memcpy(dst->ps_const_b, src->ps_const_b, sizeof(dst->ps_const_b)); in nine_state_copy_common_all()
Dnine_state.h179 uint16_t ps_const_b; /* NINE_MAX_CONST_B == 16 */ member
203 BOOL ps_const_b[NINE_MAX_CONST_B]; member
233 BOOL ps_const_b; member
271 BOOL ps_const_b[NINE_MAX_CONST_B]; member
Dpixelshader9.h128 context->ps_const_b)) << 24; in NinePixelShader9_UpdateKey()
Dnine_state.c567 if (context->changed.ps_const_b) { in prepare_ps_constants_userbuf()
570 memcpy(bdst, context->ps_const_b, sizeof(context->ps_const_b)); in prepare_ps_constants_userbuf()
571 context->changed.ps_const_b = 0; in prepare_ps_constants_userbuf()
1837 context->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; in CSMT_ITEM_NO_WAIT()
1839 context->changed.ps_const_b = TRUE; in CSMT_ITEM_NO_WAIT()
2132 if (src->changed.ps_const_b) { in nine_context_apply_stateblock()
2133 uint16_t m = src->changed.ps_const_b; in nine_context_apply_stateblock()
2137 &src->ps_const_b[i], sizeof(BOOL), 1); in nine_context_apply_stateblock()
2897 memset(state->ps_const_b, 0, sizeof(state->ps_const_b)); in nine_state_set_defaults()
2898 memset(context->ps_const_b, 0, sizeof(context->ps_const_b)); in nine_state_set_defaults()
Ddevice9.c2522 dst->changed.ps_const_b = 0xffff; in NineDevice9_CreateStateBlock()
4081 if (!!state->ps_const_b[StartRegister + i] != !!pConstantData[i]) in NineDevice9_SetPixelShaderConstantB()
4089 state->ps_const_b[StartRegister + i] = pConstantData[i] ? bool_true : 0; in NineDevice9_SetPixelShaderConstantB()
4092 state->changed.ps_const_b |= ((1 << BoolCount) - 1) << StartRegister; in NineDevice9_SetPixelShaderConstantB()
4116 pConstantData[i] = state->ps_const_b[StartRegister + i] ? TRUE : FALSE; in NineDevice9_GetPixelShaderConstantB()