Searched refs:psoDesc (Results 1 – 3 of 3) sorted by relevance
/third_party/skia/src/gpu/d3d/ |
D | GrD3DPipelineStateBuilder.cpp | 502 D3D12_GRAPHICS_PIPELINE_STATE_DESC psoDesc = {}; in create_pipeline_state() local 504 psoDesc.pRootSignature = rootSig->rootSignature(); in create_pipeline_state() 506 psoDesc.VS = { reinterpret_cast<UINT8*>(vertexShader->GetBufferPointer()), in create_pipeline_state() 508 psoDesc.PS = { reinterpret_cast<UINT8*>(pixelShader->GetBufferPointer()), in create_pipeline_state() 511 psoDesc.StreamOutput = { nullptr, 0, nullptr, 0, 0 }; in create_pipeline_state() 513 fill_in_blend_state(programInfo.pipeline(), &psoDesc.BlendState); in create_pipeline_state() 514 psoDesc.SampleMask = UINT_MAX; in create_pipeline_state() 517 &psoDesc.RasterizerState); in create_pipeline_state() 519 fill_in_depth_stencil_state(programInfo, &psoDesc.DepthStencilState); in create_pipeline_state() 526 psoDesc.InputLayout = { inputElements.get(), totalAttributeCnt }; in create_pipeline_state() [all …]
|
/third_party/skia/third_party/externals/imgui/backends/ |
D | imgui_impl_dx12.cpp | 535 D3D12_GRAPHICS_PIPELINE_STATE_DESC psoDesc; in ImGui_ImplDX12_CreateDeviceObjects() local 536 memset(&psoDesc, 0, sizeof(D3D12_GRAPHICS_PIPELINE_STATE_DESC)); in ImGui_ImplDX12_CreateDeviceObjects() 537 psoDesc.NodeMask = 1; in ImGui_ImplDX12_CreateDeviceObjects() 538 psoDesc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; in ImGui_ImplDX12_CreateDeviceObjects() 539 psoDesc.pRootSignature = bd->pRootSignature; in ImGui_ImplDX12_CreateDeviceObjects() 540 psoDesc.SampleMask = UINT_MAX; in ImGui_ImplDX12_CreateDeviceObjects() 541 psoDesc.NumRenderTargets = 1; in ImGui_ImplDX12_CreateDeviceObjects() 542 psoDesc.RTVFormats[0] = bd->RTVFormat; in ImGui_ImplDX12_CreateDeviceObjects() 543 psoDesc.SampleDesc.Count = 1; in ImGui_ImplDX12_CreateDeviceObjects() 544 psoDesc.Flags = D3D12_PIPELINE_STATE_FLAG_NONE; in ImGui_ImplDX12_CreateDeviceObjects() [all …]
|
/third_party/skia/third_party/externals/d3d12allocator/src/ |
D | D3D12Sample.cpp | 733 D3D12_GRAPHICS_PIPELINE_STATE_DESC psoDesc = {}; // a structure to define a pso in InitD3D() local 734 psoDesc.InputLayout.NumElements = _countof(inputLayout); in InitD3D() 735 psoDesc.InputLayout.pInputElementDescs = inputLayout; in InitD3D() 736 …psoDesc.pRootSignature = g_RootSignature; // the root signature that describes the input data this… in InitD3D() 737 psoDesc.VS.BytecodeLength = sizeof(VS::g_main); in InitD3D() 738 psoDesc.VS.pShaderBytecode = VS::g_main; in InitD3D() 739 psoDesc.PS.BytecodeLength = sizeof(PS::g_main); in InitD3D() 740 psoDesc.PS.pShaderBytecode = PS::g_main; in InitD3D() 741 …psoDesc.PrimitiveTopologyType = D3D12_PRIMITIVE_TOPOLOGY_TYPE_TRIANGLE; // type of topology we are… in InitD3D() 742 psoDesc.RTVFormats[0] = RENDER_TARGET_FORMAT; // format of the render target in InitD3D() [all …]
|