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Searched refs:queued_events (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/frontends/clover/core/
Dqueue.cpp104 if (!queued_events.empty()) { in flush_unlocked()
107 while (!queued_events.empty() && in flush_unlocked()
108 queued_events.front()().signalled()) { in flush_unlocked()
109 queued_events.front()().fence(fence); in flush_unlocked()
110 queued_events.pop_front(); in flush_unlocked()
148 if (!queued_events.empty()) in sequence()
149 queued_events.back()().chain(ev); in sequence()
151 queued_events.push_back(ev); in sequence()
156 if (queued_events.size() > 1000) in sequence()
Dqueue.hpp83 std::deque<intrusive_ref<hard_event>> queued_events; member in clover::command_queue
/third_party/mesa3d/docs/relnotes/
D10.5.6.rst115 - clover: Add a mutex to guard queue::queued_events