Searched refs:r600_shader_select (Results 1 – 3 of 3) sorted by relevance
/third_party/mesa3d/src/gallium/drivers/r600/ |
D | evergreen_compute.c | 452 r600_shader_select(ctx, shader->sel, &dirty, true); in evergreen_create_compute_state() 515 if (r600_shader_select(ctx, cstate->sel, &compute_dirty, false)) in evergreen_bind_compute_state() 745 if (r600_shader_select(&rctx->b.b, rctx->cs_shader_state.shader->sel, &compute_dirty, false)) { in compute_emit_cs()
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D | r600_pipe.h | 1066 int r600_shader_select(struct pipe_context *ctx,
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D | r600_state_common.c | 919 int r600_shader_select(struct pipe_context *ctx, in r600_shader_select() function 1063 r600_shader_select(ctx, sel, &dirty, true); in r600_create_shader_state() 1847 r600_shader_select(ctx, rctx->x##_shader, &x##_dirty, false); \
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