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Searched refs:r600_shader_select (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/gallium/drivers/r600/
Devergreen_compute.c452 r600_shader_select(ctx, shader->sel, &dirty, true); in evergreen_create_compute_state()
515 if (r600_shader_select(ctx, cstate->sel, &compute_dirty, false)) in evergreen_bind_compute_state()
745 if (r600_shader_select(&rctx->b.b, rctx->cs_shader_state.shader->sel, &compute_dirty, false)) { in compute_emit_cs()
Dr600_pipe.h1066 int r600_shader_select(struct pipe_context *ctx,
Dr600_state_common.c919 int r600_shader_select(struct pipe_context *ctx, in r600_shader_select() function
1063 r600_shader_select(ctx, sel, &dirty, true); in r600_create_shader_state()
1847 r600_shader_select(ctx, rctx->x##_shader, &x##_dirty, false); \