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Searched refs:radv_meta_init_shader (Results 1 – 24 of 24) sorted by relevance

/third_party/mesa3d/src/amd/vulkan/
Dradv_meta_blit.c42 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_VERTEX, "meta_blit_vs"); in build_nir_vertex_shader()
85 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_FRAGMENT, "meta_blit_fs.%d", tex_dim); in build_nir_copy_fragment_shader()
133 radv_meta_init_shader(dev, MESA_SHADER_FRAGMENT, "meta_blit_depth_fs.%d", tex_dim); in build_nir_copy_fragment_shader_depth()
181 radv_meta_init_shader(dev, MESA_SHADER_FRAGMENT, "meta_blit_stencil_fs.%d", tex_dim); in build_nir_copy_fragment_shader_stencil()
Dradv_meta_buffer.c10 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_buffer_fill"); in build_buffer_fill_shader()
34 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_buffer_copy"); in build_buffer_copy_shader()
Dradv_meta_bufimage.c39 radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, is_3d ? "meta_itob_cs_3d" : "meta_itob_cs"); in build_nir_itob_compute_shader()
215 radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, is_3d ? "meta_btoi_cs_3d" : "meta_btoi_cs"); in build_nir_btoi_compute_shader()
390 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_btoi_r32g32b32_cs"); in build_nir_btoi_r32g32b32_compute_shader()
541 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, in build_nir_itoi_compute_shader()
737 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_itoi_r32g32b32_cs"); in build_nir_itoi_r32g32b32_compute_shader()
895 nir_builder b = radv_meta_init_shader( in build_nir_cleari_compute_shader()
1050 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_cleari_r32g32b32_cs"); in build_nir_cleari_r32g32b32_compute_shader()
Dradv_meta_blit2d.c393 nir_builder b = radv_meta_init_shader(device, MESA_SHADER_VERTEX, "meta_blit2d_vs"); in build_nir_vertex_shader()
530 nir_builder b = radv_meta_init_shader(device, MESA_SHADER_FRAGMENT, "%s", name); in build_nir_copy_fragment_shader()
555 nir_builder b = radv_meta_init_shader(device, MESA_SHADER_FRAGMENT, "%s", name); in build_nir_copy_fragment_shader_depth()
580 nir_builder b = radv_meta_init_shader(device, MESA_SHADER_FRAGMENT, "%s", name); in build_nir_copy_fragment_shader_stencil()
Dradv_meta.c709 radv_meta_init_shader(struct radv_device *dev, gl_shader_stage stage, const char *name, ...) in radv_meta_init_shader() function
735 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_VERTEX, "meta_vs_gen_verts"); in radv_meta_build_nir_vs_generate_vertices()
750 return radv_meta_init_shader(dev, MESA_SHADER_FRAGMENT, "meta_noop_fs").shader; in radv_meta_build_nir_fs_noop()
Dradv_meta_fmask_expand.c37 radv_meta_init_shader(device, MESA_SHADER_COMPUTE, "meta_fmask_expand_cs-%d", samples); in build_fmask_expand_compute_shader()
Dradv_meta_clear.c38 nir_builder vs_b = radv_meta_init_shader(dev, MESA_SHADER_VERTEX, "meta_clear_color_vs"); in build_color_shaders()
40 radv_meta_init_shader(dev, MESA_SHADER_FRAGMENT, "meta_clear_color_fs-%d", frag_output); in build_color_shaders()
391 nir_builder vs_b = radv_meta_init_shader( in build_depthstencil_shader()
394 nir_builder fs_b = radv_meta_init_shader( in build_depthstencil_shader()
910 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_clear_htile_mask"); in build_clear_htile_mask_shader()
1009 radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_clear_dcc_comp_to_single-%s", in build_clear_dcc_comp_to_single_shader()
Dradv_meta_copy_vrs_htile.c47 nir_builder b = radv_meta_init_shader(device, MESA_SHADER_COMPUTE, "meta_copy_vrs_htile"); in build_copy_vrs_htile_shader()
Dradv_meta.h268 radv_meta_init_shader(struct radv_device *dev, gl_shader_stage stage, const char *name, ...);
Dradv_query.c106 nir_builder b = radv_meta_init_shader(device, MESA_SHADER_COMPUTE, "occlusion_query"); in build_occlusion_query_shader()
241 nir_builder b = radv_meta_init_shader(device, MESA_SHADER_COMPUTE, "pipeline_statistics_query"); in build_pipeline_statistics_query_shader()
406 nir_builder b = radv_meta_init_shader(device, MESA_SHADER_COMPUTE, "tfb_query"); in build_tfb_query_shader()
527 nir_builder b = radv_meta_init_shader(device, MESA_SHADER_COMPUTE, "timestamp_query"); in build_timestamp_query_shader()
640 nir_builder b = radv_meta_init_shader(device, MESA_SHADER_COMPUTE, "pg_query"); in build_pg_query_shader()
Dradv_meta_dcc_retile.c35 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "dcc_retile_compute"); in build_dcc_retile_compute_shader()
Dradv_meta_fmask_copy.c33 radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_fmask_copy_cs_-%d", samples); in build_fmask_copy_compute_shader()
Dradv_meta_resolve_fs.c41 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_FRAGMENT, "meta_resolve_fs-%d-%s", in build_resolve_fragment_shader()
259 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_FRAGMENT, "meta_resolve_fs_%s-%s-%d", in build_depth_stencil_resolve_fragment_shader()
Dradv_meta_resolve_cs.c68 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_resolve_cs-%d-%s", samples, in build_resolve_compute_shader()
139 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_resolve_cs_%s-%s-%d", in build_depth_stencil_resolve_compute_shader()
Dradv_meta_decompress.c41 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "expand_depth_stencil_compute"); in build_expand_depth_stencil_compute_shader()
Dradv_meta_fast_clear.c42 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "dcc_decompress_compute"); in build_dcc_decompress_compute_shader()
Dradv_meta_resolve.c40 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_FRAGMENT, "meta_resolve_fs"); in build_nir_fs()
Dradv_meta_etc_decode.c171 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_decode_etc"); in build_shader()
Dradv_pipeline_rt.c1390 nir_builder b = radv_meta_init_shader(device, MESA_SHADER_COMPUTE, "rt_traversal"); in build_traversal_shader()
1745 nir_builder b = radv_meta_init_shader(device, MESA_SHADER_COMPUTE, "rt_combined"); in create_rt_shader()
Dradv_device_generated_commands.c340 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_dgc_prepare"); in build_dgc_prepare_shader()
Dradv_shader.c2319 nir_builder b = radv_meta_init_shader(device, MESA_SHADER_COMPUTE, "meta_trap_handler");
Dradv_acceleration_structure.c828 nir_builder b = radv_meta_init_shader(device, MESA_SHADER_COMPUTE, "%s", name); in create_accel_build_shader()
Dradv_pipeline.c4658 nir_builder fs_b = radv_meta_init_shader(device, MESA_SHADER_FRAGMENT, "noop_fs"); in radv_create_shaders()
/third_party/mesa3d/docs/relnotes/
D22.0.0.rst3697 - radv: add radv_meta_init_shader
3700 - radv: initialize workgroup_size in radv_meta_init_shader