/third_party/mesa3d/src/amd/vulkan/ |
D | radv_meta_blit.c | 42 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_VERTEX, "meta_blit_vs"); in build_nir_vertex_shader() 85 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_FRAGMENT, "meta_blit_fs.%d", tex_dim); in build_nir_copy_fragment_shader() 133 radv_meta_init_shader(dev, MESA_SHADER_FRAGMENT, "meta_blit_depth_fs.%d", tex_dim); in build_nir_copy_fragment_shader_depth() 181 radv_meta_init_shader(dev, MESA_SHADER_FRAGMENT, "meta_blit_stencil_fs.%d", tex_dim); in build_nir_copy_fragment_shader_stencil()
|
D | radv_meta_buffer.c | 10 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_buffer_fill"); in build_buffer_fill_shader() 34 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_buffer_copy"); in build_buffer_copy_shader()
|
D | radv_meta_bufimage.c | 39 radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, is_3d ? "meta_itob_cs_3d" : "meta_itob_cs"); in build_nir_itob_compute_shader() 215 radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, is_3d ? "meta_btoi_cs_3d" : "meta_btoi_cs"); in build_nir_btoi_compute_shader() 390 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_btoi_r32g32b32_cs"); in build_nir_btoi_r32g32b32_compute_shader() 541 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, in build_nir_itoi_compute_shader() 737 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_itoi_r32g32b32_cs"); in build_nir_itoi_r32g32b32_compute_shader() 895 nir_builder b = radv_meta_init_shader( in build_nir_cleari_compute_shader() 1050 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_cleari_r32g32b32_cs"); in build_nir_cleari_r32g32b32_compute_shader()
|
D | radv_meta_blit2d.c | 393 nir_builder b = radv_meta_init_shader(device, MESA_SHADER_VERTEX, "meta_blit2d_vs"); in build_nir_vertex_shader() 530 nir_builder b = radv_meta_init_shader(device, MESA_SHADER_FRAGMENT, "%s", name); in build_nir_copy_fragment_shader() 555 nir_builder b = radv_meta_init_shader(device, MESA_SHADER_FRAGMENT, "%s", name); in build_nir_copy_fragment_shader_depth() 580 nir_builder b = radv_meta_init_shader(device, MESA_SHADER_FRAGMENT, "%s", name); in build_nir_copy_fragment_shader_stencil()
|
D | radv_meta.c | 709 radv_meta_init_shader(struct radv_device *dev, gl_shader_stage stage, const char *name, ...) in radv_meta_init_shader() function 735 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_VERTEX, "meta_vs_gen_verts"); in radv_meta_build_nir_vs_generate_vertices() 750 return radv_meta_init_shader(dev, MESA_SHADER_FRAGMENT, "meta_noop_fs").shader; in radv_meta_build_nir_fs_noop()
|
D | radv_meta_fmask_expand.c | 37 radv_meta_init_shader(device, MESA_SHADER_COMPUTE, "meta_fmask_expand_cs-%d", samples); in build_fmask_expand_compute_shader()
|
D | radv_meta_clear.c | 38 nir_builder vs_b = radv_meta_init_shader(dev, MESA_SHADER_VERTEX, "meta_clear_color_vs"); in build_color_shaders() 40 radv_meta_init_shader(dev, MESA_SHADER_FRAGMENT, "meta_clear_color_fs-%d", frag_output); in build_color_shaders() 391 nir_builder vs_b = radv_meta_init_shader( in build_depthstencil_shader() 394 nir_builder fs_b = radv_meta_init_shader( in build_depthstencil_shader() 910 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_clear_htile_mask"); in build_clear_htile_mask_shader() 1009 radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_clear_dcc_comp_to_single-%s", in build_clear_dcc_comp_to_single_shader()
|
D | radv_meta_copy_vrs_htile.c | 47 nir_builder b = radv_meta_init_shader(device, MESA_SHADER_COMPUTE, "meta_copy_vrs_htile"); in build_copy_vrs_htile_shader()
|
D | radv_meta.h | 268 radv_meta_init_shader(struct radv_device *dev, gl_shader_stage stage, const char *name, ...);
|
D | radv_query.c | 106 nir_builder b = radv_meta_init_shader(device, MESA_SHADER_COMPUTE, "occlusion_query"); in build_occlusion_query_shader() 241 nir_builder b = radv_meta_init_shader(device, MESA_SHADER_COMPUTE, "pipeline_statistics_query"); in build_pipeline_statistics_query_shader() 406 nir_builder b = radv_meta_init_shader(device, MESA_SHADER_COMPUTE, "tfb_query"); in build_tfb_query_shader() 527 nir_builder b = radv_meta_init_shader(device, MESA_SHADER_COMPUTE, "timestamp_query"); in build_timestamp_query_shader() 640 nir_builder b = radv_meta_init_shader(device, MESA_SHADER_COMPUTE, "pg_query"); in build_pg_query_shader()
|
D | radv_meta_dcc_retile.c | 35 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "dcc_retile_compute"); in build_dcc_retile_compute_shader()
|
D | radv_meta_fmask_copy.c | 33 radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_fmask_copy_cs_-%d", samples); in build_fmask_copy_compute_shader()
|
D | radv_meta_resolve_fs.c | 41 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_FRAGMENT, "meta_resolve_fs-%d-%s", in build_resolve_fragment_shader() 259 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_FRAGMENT, "meta_resolve_fs_%s-%s-%d", in build_depth_stencil_resolve_fragment_shader()
|
D | radv_meta_resolve_cs.c | 68 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_resolve_cs-%d-%s", samples, in build_resolve_compute_shader() 139 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_resolve_cs_%s-%s-%d", in build_depth_stencil_resolve_compute_shader()
|
D | radv_meta_decompress.c | 41 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "expand_depth_stencil_compute"); in build_expand_depth_stencil_compute_shader()
|
D | radv_meta_fast_clear.c | 42 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "dcc_decompress_compute"); in build_dcc_decompress_compute_shader()
|
D | radv_meta_resolve.c | 40 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_FRAGMENT, "meta_resolve_fs"); in build_nir_fs()
|
D | radv_meta_etc_decode.c | 171 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_decode_etc"); in build_shader()
|
D | radv_pipeline_rt.c | 1390 nir_builder b = radv_meta_init_shader(device, MESA_SHADER_COMPUTE, "rt_traversal"); in build_traversal_shader() 1745 nir_builder b = radv_meta_init_shader(device, MESA_SHADER_COMPUTE, "rt_combined"); in create_rt_shader()
|
D | radv_device_generated_commands.c | 340 nir_builder b = radv_meta_init_shader(dev, MESA_SHADER_COMPUTE, "meta_dgc_prepare"); in build_dgc_prepare_shader()
|
D | radv_shader.c | 2319 nir_builder b = radv_meta_init_shader(device, MESA_SHADER_COMPUTE, "meta_trap_handler");
|
D | radv_acceleration_structure.c | 828 nir_builder b = radv_meta_init_shader(device, MESA_SHADER_COMPUTE, "%s", name); in create_accel_build_shader()
|
D | radv_pipeline.c | 4658 nir_builder fs_b = radv_meta_init_shader(device, MESA_SHADER_FRAGMENT, "noop_fs"); in radv_create_shaders()
|
/third_party/mesa3d/docs/relnotes/ |
D | 22.0.0.rst | 3697 - radv: add radv_meta_init_shader 3700 - radv: initialize workgroup_size in radv_meta_init_shader
|