Searched refs:ray_direction (Results 1 – 2 of 2) sorted by relevance
97 const uint32_t ray_direction = _.GetOperandTypeId(inst, 8); in RayTracingPass() local98 if (!_.IsFloatVectorType(ray_direction) || in RayTracingPass()99 _.GetDimension(ray_direction) != 3 || in RayTracingPass()100 _.GetBitWidth(ray_direction) != 32) { in RayTracingPass()
110 const uint32_t ray_direction = _.GetOperandTypeId(inst, 6); in RayQueryPass() local111 if (!_.IsFloatVectorType(ray_direction) || in RayQueryPass()112 _.GetDimension(ray_direction) != 3 || in RayQueryPass()113 _.GetBitWidth(ray_direction) != 32) { in RayQueryPass()