Home
last modified time | relevance | path

Searched refs:ray_direction (Results 1 – 2 of 2) sorted by relevance

/third_party/spirv-tools/source/val/
Dvalidate_ray_tracing.cpp97 const uint32_t ray_direction = _.GetOperandTypeId(inst, 8); in RayTracingPass() local
98 if (!_.IsFloatVectorType(ray_direction) || in RayTracingPass()
99 _.GetDimension(ray_direction) != 3 || in RayTracingPass()
100 _.GetBitWidth(ray_direction) != 32) { in RayTracingPass()
Dvalidate_ray_query.cpp110 const uint32_t ray_direction = _.GetOperandTypeId(inst, 6); in RayQueryPass() local
111 if (!_.IsFloatVectorType(ray_direction) || in RayQueryPass()
112 _.GetDimension(ray_direction) != 3 || in RayQueryPass()
113 _.GetBitWidth(ray_direction) != 32) { in RayQueryPass()