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Searched refs:ray_traversal_primitive_culling (Results 1 – 3 of 3) sorted by relevance

/third_party/mesa3d/src/compiler/
Dshader_info.h87 bool ray_traversal_primitive_culling; member
/third_party/mesa3d/src/amd/vulkan/
Dradv_shader.c753 .ray_traversal_primitive_culling = true, in radv_shader_spirv_to_nir()
/third_party/mesa3d/src/compiler/spirv/
Dspirv_to_nir.c4803 spv_check_supported(ray_traversal_primitive_culling, cap); in vtn_handle_preamble_instruction()