Searched refs:re_smooth (Results 1 – 2 of 2) sorted by relevance
137 float re_smooth = 0.25f * pd0_re + 0.5f * pd1_re + pd2_re; in ps_tableinit() local139 float pd_mag = 1 / hypot(im_smooth, re_smooth); in ps_tableinit()140 pd_re_smooth[pd0*64+pd1*8+pd2] = re_smooth * pd_mag; in ps_tableinit()
292 int re_smooth = pd0_re + pd1_re + pd2_re; in ps_tableinit() local300 … pd_re_smooth[pd0*64+pd1*8+pd2] = (int)(((int64_t)re_smooth * pd_mag.mant + round) >> shift); in ps_tableinit()