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Searched refs:readDepthNV (Results 1 – 7 of 7) sorted by relevance

/third_party/skia/third_party/externals/angle2/src/libANGLE/
Dgles_extensions_autogen.h317 bool readDepthNV = false; member
Dgles_extensions_autogen.cpp123 map["GL_NV_read_depth"] = enableableExtension(&Extensions::readDepthNV); in GetExtensionInfoMap()
DCaps.cpp849 readDepthNV = DetermineReadDepthSupport(textureCaps); in setTextureExtensionSupport()
DvalidationES.cpp171 bool supportsReadDepthNV = (context->getExtensions().readDepthNV && (info->depthBits > 0) && in ValidReadPixelsUnsignedNormalizedDepthType()
188 return context->getExtensions().readDepthNV && (type == GL_FLOAT) && in ValidReadPixelsFloatDepthType()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/gl/
DFramebufferGL.cpp406 ((readFormat == GL_DEPTH_COMPONENT) && (context->getExtensions().readDepthNV)); in IsValidUnsignedShortReadPixelsFormat()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/d3d/d3d11/
Drenderer11_utils.cpp1667 extensions->readDepthNV = false; in GenerateCaps()
/third_party/skia/third_party/externals/angle2/src/libANGLE/renderer/metal/
DDisplayMtl.mm999 mNativeExtensions.readDepthNV = false;