Searched refs:readDepthNV (Results 1 – 7 of 7) sorted by relevance
317 bool readDepthNV = false; member
123 map["GL_NV_read_depth"] = enableableExtension(&Extensions::readDepthNV); in GetExtensionInfoMap()
849 readDepthNV = DetermineReadDepthSupport(textureCaps); in setTextureExtensionSupport()
171 bool supportsReadDepthNV = (context->getExtensions().readDepthNV && (info->depthBits > 0) && in ValidReadPixelsUnsignedNormalizedDepthType()188 return context->getExtensions().readDepthNV && (type == GL_FLOAT) && in ValidReadPixelsFloatDepthType()
406 ((readFormat == GL_DEPTH_COMPONENT) && (context->getExtensions().readDepthNV)); in IsValidUnsignedShortReadPixelsFormat()
1667 extensions->readDepthNV = false; in GenerateCaps()
999 mNativeExtensions.readDepthNV = false;