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Searched refs:read_path (Results 1 – 2 of 2) sorted by relevance

/third_party/mesa3d/src/intel/compiler/
Dbrw_eu.c377 const char *read_path = getenv("INTEL_SHADER_ASM_READ_PATH"); in brw_try_override_assembly() local
378 if (!read_path) { in brw_try_override_assembly()
382 char *name = ralloc_asprintf(NULL, "%s/%s.bin", read_path, identifier); in brw_try_override_assembly()
/third_party/mesa3d/src/mesa/main/
Dshaderapi.c1998 char *read_path; in _mesa_read_shader_source() local
2032 read_path = getenv("MESA_SHADER_READ_PATH"); in _mesa_read_shader_source()
2033 if (!read_path) { in _mesa_read_shader_source()
2038 char *name = construct_name(stage, sha, source, read_path); in _mesa_read_shader_source()