Searched refs:read_path (Results 1 – 2 of 2) sorted by relevance
377 const char *read_path = getenv("INTEL_SHADER_ASM_READ_PATH"); in brw_try_override_assembly() local378 if (!read_path) { in brw_try_override_assembly()382 char *name = ralloc_asprintf(NULL, "%s/%s.bin", read_path, identifier); in brw_try_override_assembly()
1998 char *read_path; in _mesa_read_shader_source() local2032 read_path = getenv("MESA_SHADER_READ_PATH"); in _mesa_read_shader_source()2033 if (!read_path) { in _mesa_read_shader_source()2038 char *name = construct_name(stage, sha, source, read_path); in _mesa_read_shader_source()