/third_party/lzma/CPP/Windows/Control/ |
D | Trackbar.h | 14 void SetRange(int minimum, int maximum, bool redraw = true) 15 { SendMsg(TBM_SETRANGE, BoolToBOOL(redraw), MAKELONG(minimum, maximum)); } 16 void SetPos(int pos, bool redraw = true) 17 { SendMsg(TBM_SETPOS, BoolToBOOL(redraw), pos); }
|
/third_party/lzma/CPP/7zip/UI/FileManager/ |
D | ProgressDialog.cpp | 89 bool redraw = true; in SetPos() local 94 redraw = false; in SetPos() 96 if (redraw) in SetPos()
|
/third_party/skia/samplecode/ |
D | SampleThinAA.cpp | 181 this->redraw(canvas); in draw() 206 void redraw(SkCanvas* canvas, SkScalar scale = 1.f, bool debugMode = false) { in redraw() function in skiagm::OffscreenShapeRenderer 520 shape->redraw(canvas, 8.0f); in drawShape() 528 shape->redraw(canvas, 1.f); in drawShape() 536 shape->redraw(canvas, 1.f, /* debug */ true); in drawShape()
|
/third_party/toybox/toys/pending/ |
D | vi.c | 1358 int scroll = 0, redraw = 0; in draw_page() local 1365 redraw = (TT.vi_mov_flag & 0x30000000)>>28; in draw_page() 1368 if (TT.drawn_row<0 || TT.cur_row<0 || TT.scr_row<0) redraw = 3; in draw_page() 1369 else if (abs(scroll)>TT.screen_height/2) redraw = 3; in draw_page() 1372 if (redraw&2) tty_esc("2J"), tty_esc("H"); //clear screen in draw_page() 1443 if (clip != TT.drawn_col) redraw = 3; in draw_page() 1452 } else if (redraw) draw_line++; in draw_page()
|
/third_party/lzma/CPP/Windows/ |
D | Window.h | 252 void SetRedraw(bool redraw = true) { SendMsg(WM_SETREDRAW, (WPARAM)BoolToBOOL(redraw), 0); }
|
/third_party/skia/tools/sk_app/ios/ |
D | main_ios.mm | 77 // Need to handle animated slides/redraw mode, so we need something that will wake up the
|
/third_party/skia/tests/ |
D | TextBlobCacheTest.cpp | 36 static void draw(SkCanvas* canvas, int redraw, const SkTArray<sk_sp<SkTextBlob>>& blobs) { in draw() argument 38 for (int r = 0; r < redraw; r++) { in draw()
|
/third_party/mesa3d/src/freedreno/perfcntrs/ |
D | fdperf.c | 459 redraw(WINDOW *win) in redraw() function 700 redraw(mainwin); in main_ui()
|
/third_party/node/deps/v8/tools/vim/ |
D | ninja-build.vim | 84 redraw!
|
/third_party/skia/site/docs/user/modules/ |
D | quickstart.md | 144 What if we need to redraw to our canvas every frame? This example 241 redraw the round rect, and call `surface.requestAnimationFrame(drawFrame)` registering the
|
/third_party/skia/third_party/externals/opengl-registry/extensions/EXT/ |
D | EXT_draw_range_elements.txt | 82 preprocessing penalty on every redraw.
|
/third_party/openGLES/extensions/EXT/ |
D | EXT_draw_range_elements.txt | 82 preprocessing penalty on every redraw.
|
/third_party/python/Doc/howto/ |
D | curses.rst | 177 smaller windows, in order to redraw or clear them separately. The 205 time required to redraw the screen was very important. Instead curses 212 In practice, explicitly telling curses to redraw a window doesn't
|
/third_party/EGL/extensions/NV/ |
D | EGL_NV_post_sub_buffer.txt | 44 eglSwapBuffers to copy the entire back surface, or redraw the entire
|
/third_party/skia/third_party/externals/egl-registry/extensions/NV/ |
D | EGL_NV_post_sub_buffer.txt | 44 eglSwapBuffers to copy the entire back surface, or redraw the entire
|
/third_party/mesa3d/docs/relnotes/ |
D | 11.1.0.rst | 171 Program with GtkGLArea widget does not redraw
|
/third_party/skia/third_party/externals/egl-registry/extensions/EXT/ |
D | EGL_EXT_swap_buffers_with_damage.txt | 246 to consider. Applications should already fully redraw buffer
|
/third_party/EGL/extensions/EXT/ |
D | EGL_EXT_swap_buffers_with_damage.txt | 246 to consider. Applications should already fully redraw buffer
|
/third_party/skia/third_party/externals/egl-registry/extensions/KHR/ |
D | EGL_KHR_swap_buffers_with_damage.txt | 347 to consider. Applications should already fully redraw buffer
|
D | EGL_KHR_lock_surface.txt | 537 have to redraw. The problem is that we don't have an event system,
|
D | EGL_KHR_lock_surface2.txt | 738 have to redraw. The problem is that we don't have an event system,
|
/third_party/EGL/extensions/KHR/ |
D | EGL_KHR_swap_buffers_with_damage.txt | 347 to consider. Applications should already fully redraw buffer
|
D | EGL_KHR_lock_surface.txt | 537 have to redraw. The problem is that we don't have an event system,
|
D | EGL_KHR_lock_surface2.txt | 738 have to redraw. The problem is that we don't have an event system,
|
/third_party/skia/tools/viewer/ |
D | Viewer.cpp | 178 static DEFINE_bool(redraw, false, "Toggle continuous redraw.");
|