Searched refs:refineAlignment (Results 1 – 5 of 5) sorted by relevance
281 void refineAlignment(const MachineMemOperand *MMO);
1382 void refineAlignment(const MachineMemOperand *NewMMO) {1383 MMO->refineAlignment(NewMMO);
1824 cast<TargetMemSDNode>(E)->refineAlignment(MMO);
6591 cast<AtomicSDNode>(E)->refineAlignment(MMO); in getAtomic()6708 cast<MemIntrinsicSDNode>(E)->refineAlignment(MMO); in getMemIntrinsicNode()6857 cast<LoadSDNode>(E)->refineAlignment(MMO); in getLoad()6959 cast<StoreSDNode>(E)->refineAlignment(MMO); in getStore()7026 cast<StoreSDNode>(E)->refineAlignment(MMO); in getTruncStore()7088 cast<MaskedLoadSDNode>(E)->refineAlignment(MMO); in getMaskedLoad()7135 cast<MaskedStoreSDNode>(E)->refineAlignment(MMO); in getMaskedStore()7175 cast<MaskedGatherSDNode>(E)->refineAlignment(MMO); in getMaskedGather()7216 cast<MaskedScatterSDNode>(E)->refineAlignment(MMO); in getMaskedScatter()
1038 void MachineMemOperand::refineAlignment(const MachineMemOperand *MMO) { in refineAlignment() function in MachineMemOperand