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Searched refs:renderPassDescriptor (Results 1 – 25 of 27) sorted by relevance

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/third_party/skia/third_party/externals/dawn/src/tests/end2end/
DClipSpaceTests.cpp73 utils::ComboRenderPassDescriptor renderPassDescriptor({colorTexture.CreateView()}, in TEST_P() local
75 renderPassDescriptor.cColorAttachments[0].clearColor = {0.0, 1.0, 0.0, 1.0}; in TEST_P()
76 renderPassDescriptor.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear; in TEST_P()
80 renderPassDescriptor.cDepthStencilAttachmentInfo.clearDepth = 0.5f; in TEST_P()
81 renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Clear; in TEST_P()
84 wgpu::RenderPassEncoder renderPass = commandEncoder.BeginRenderPass(&renderPassDescriptor); in TEST_P()
DTextureZeroInitTests.cpp481 utils::ComboRenderPassDescriptor renderPassDescriptor({srcTexture.CreateView()}, in TEST_P() local
483 renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Load; in TEST_P()
485 renderPassDescriptor.cDepthStencilAttachmentInfo.clearDepth = 0.5f; in TEST_P()
486 renderPassDescriptor.cDepthStencilAttachmentInfo.stencilLoadOp = wgpu::LoadOp::Clear; in TEST_P()
487 renderPassDescriptor.cDepthStencilAttachmentInfo.clearStencil = 0; in TEST_P()
488 renderPassDescriptor.cDepthStencilAttachmentInfo.depthStoreOp = wgpu::StoreOp::Store; in TEST_P()
489 renderPassDescriptor.cDepthStencilAttachmentInfo.stencilStoreOp = wgpu::StoreOp::Store; in TEST_P()
492 auto pass = encoder.BeginRenderPass(&renderPassDescriptor); in TEST_P()
523 utils::ComboRenderPassDescriptor renderPassDescriptor({srcTexture.CreateView()}, in TEST_P() local
525 renderPassDescriptor.cDepthStencilAttachmentInfo.depthLoadOp = wgpu::LoadOp::Clear; in TEST_P()
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DCullingTests.cpp77 utils::ComboRenderPassDescriptor renderPassDescriptor({colorTexture.CreateView()}); in DoTest() local
78 renderPassDescriptor.cColorAttachments[0].clearColor = {0.0, 0.0, 1.0, 1.0}; in DoTest()
79 renderPassDescriptor.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear; in DoTest()
82 wgpu::RenderPassEncoder renderPass = commandEncoder.BeginRenderPass(&renderPassDescriptor); in DoTest()
DBufferZeroInitTests.cpp108 utils::ComboRenderPassDescriptor renderPassDescriptor( local
110 renderPassDescriptor.cColorAttachments[0].clearColor = color;
111 wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor);
276 utils::ComboRenderPassDescriptor renderPassDescriptor({colorAttachment.CreateView()}); in TestBufferZeroInitAsVertexBuffer() local
279 wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor); in TestBufferZeroInitAsVertexBuffer()
323 utils::ComboRenderPassDescriptor renderPassDescriptor({colorAttachment.CreateView()}); in TestBufferZeroInitAsIndexBuffer() local
326 wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor); in TestBufferZeroInitAsIndexBuffer()
363 utils::ComboRenderPassDescriptor renderPassDescriptor({colorAttachment.CreateView()}); in TestBufferZeroInitAsIndirectBufferForDrawIndirect() local
364 renderPassDescriptor.cColorAttachments[0].loadOp = wgpu::LoadOp::Load; in TestBufferZeroInitAsIndirectBufferForDrawIndirect()
373 wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor); in TestBufferZeroInitAsIndirectBufferForDrawIndirect()
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DDepthStencilLoadOpTests.cpp85 utils::ComboRenderPassDescriptor renderPassDescriptor({}, textureViews[mipLevel]); in SetUp() local
86 renderPassDescriptor.cDepthStencilAttachmentInfo.clearDepth = in SetUp()
88 renderPassDescriptor.cDepthStencilAttachmentInfo.clearStencil = in SetUp()
90 renderPassDescriptors.push_back(renderPassDescriptor); in SetUp()
DCreatePipelineAsyncTests.cpp81 utils::ComboRenderPassDescriptor renderPassDescriptor({outputTexture.CreateView()}); in ValidateCreateRenderPipelineAsync() local
82 renderPassDescriptor.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear; in ValidateCreateRenderPipelineAsync()
83 renderPassDescriptor.cColorAttachments[0].clearColor = {1.f, 0.f, 0.f, 1.f}; in ValidateCreateRenderPipelineAsync()
89 encoder.BeginRenderPass(&renderPassDescriptor); in ValidateCreateRenderPipelineAsync()
294 utils::ComboRenderPassDescriptor renderPassDescriptor({outputTexture.CreateView()}); in TEST_P() local
295 renderPassDescriptor.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear; in TEST_P()
296 renderPassDescriptor.cColorAttachments[0].clearColor = {1.f, 0.f, 0.f, 1.f}; in TEST_P()
301 wgpu::RenderPassEncoder renderPassEncoder = encoder.BeginRenderPass(&renderPassDescriptor); in TEST_P()
DRenderPassLoadOpTests.cpp114 utils::ComboRenderPassDescriptor renderPassDescriptor({texture.CreateView()}); in TestIntegerClearColor() local
115 renderPassDescriptor.cColorAttachments[0].clearColor = clearColor; in TestIntegerClearColor()
117 wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor); in TestIntegerClearColor()
DStorageTextureTests.cpp574 utils::ComboRenderPassDescriptor renderPassDescriptor({outputTexture.CreateView()}); in CheckDrawsGreen() local
575 renderPassDescriptor.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear; in CheckDrawsGreen()
576 renderPassDescriptor.cColorAttachments[0].clearColor = {1.f, 0.f, 0.f, 1.f}; in CheckDrawsGreen()
578 wgpu::RenderPassEncoder renderPassEncoder = encoder.BeginRenderPass(&renderPassDescriptor); in CheckDrawsGreen()
640 utils::ComboRenderPassDescriptor renderPassDescriptor({dummyOutputTexture.CreateView()}); in WriteIntoStorageTextureInRenderPass() local
641 wgpu::RenderPassEncoder renderPassEncoder = encoder.BeginRenderPass(&renderPassDescriptor); in WriteIntoStorageTextureInRenderPass()
DIOSurfaceWrappingTests.cpp352 utils::ComboRenderPassDescriptor renderPassDescriptor({ioSurfaceView}, {}); in DoClearTest() local
353 renderPassDescriptor.cColorAttachments[0].clearColor = {1 / 255.0f, 2 / 255.0f, 3 / 255.0f, in DoClearTest()
358 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescriptor); in DoClearTest()
DD3D12ResourceWrappingTests.cpp328 utils::ComboRenderPassDescriptor renderPassDescriptor({wrappedView}, {}); in ClearImage() local
329 renderPassDescriptor.cColorAttachments[0].clearColor = clearColor; in ClearImage()
332 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescriptor); in ClearImage()
/third_party/skia/src/gpu/dawn/
DGrDawnOpsRenderPass.cpp71 wgpu::RenderPassDescriptor renderPassDescriptor; in beginRenderPass() local
72 renderPassDescriptor.colorAttachmentCount = 1; in beginRenderPass()
73 renderPassDescriptor.colorAttachments = colorAttachments; in beginRenderPass()
83 renderPassDescriptor.depthStencilAttachment = &depthStencilAttachment; in beginRenderPass()
85 renderPassDescriptor.depthStencilAttachment = nullptr; in beginRenderPass()
87 return fEncoder.BeginRenderPass(&renderPassDescriptor); in beginRenderPass()
/third_party/skia/third_party/externals/dawn/src/tests/unittests/validation/
DRenderPipelineValidationTests.cpp472 utils::ComboRenderPassDescriptor renderPassDescriptor( in TEST_F() local
476 wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor); in TEST_F()
488 utils::ComboRenderPassDescriptor renderPassDescriptor( in TEST_F() local
492 wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor); in TEST_F()
505 utils::ComboRenderPassDescriptor renderPassDescriptor( in TEST_F() local
509 wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor); in TEST_F()
521 utils::ComboRenderPassDescriptor renderPassDescriptor( in TEST_F() local
525 wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor); in TEST_F()
555 utils::ComboRenderPassDescriptor renderPassDescriptor( in TEST_F() local
559 wgpu::RenderPassEncoder renderPass = encoder.BeginRenderPass(&renderPassDescriptor); in TEST_F()
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DStorageTextureValidationTests.cpp700 utils::ComboRenderPassDescriptor renderPassDescriptor({outputAttachment.CreateView()}); in TEST_F() local
713 wgpu::RenderPassEncoder renderPassEncoder = encoder.BeginRenderPass(&renderPassDescriptor); in TEST_F()
729 utils::ComboRenderPassDescriptor renderPassDescriptor({outputAttachment.CreateView()}); in TEST_F() local
746 wgpu::RenderPassEncoder renderPassEncoder = encoder.BeginRenderPass(&renderPassDescriptor); in TEST_F()
766 utils::ComboRenderPassDescriptor renderPassDescriptor({storageTexture.CreateView()}); in TEST_F() local
778 wgpu::RenderPassEncoder renderPassEncoder = encoder.BeginRenderPass(&renderPassDescriptor); in TEST_F()
/third_party/skia/third_party/externals/imgui/examples/example_glfw_metal/
Dmain.mm77 MTLRenderPassDescriptor *renderPassDescriptor = [MTLRenderPassDescriptor new];
102renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColorMake(clear_color[0] * clear_col…
103 renderPassDescriptor.colorAttachments[0].texture = drawable.texture;
104 renderPassDescriptor.colorAttachments[0].loadAction = MTLLoadActionClear;
105 renderPassDescriptor.colorAttachments[0].storeAction = MTLStoreActionStore;
106 …ndEncoder> renderEncoder = [commandBuffer renderCommandEncoderWithDescriptor:renderPassDescriptor];
110 ImGui_ImplMetal_NewFrame(renderPassDescriptor);
/third_party/skia/third_party/externals/imgui/examples/example_sdl_metal/
Dmain.mm76 MTLRenderPassDescriptor* renderPassDescriptor = [MTLRenderPassDescriptor new];
110renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColorMake(clear_color[0] * clear_col…
111 renderPassDescriptor.colorAttachments[0].texture = drawable.texture;
112 renderPassDescriptor.colorAttachments[0].loadAction = MTLLoadActionClear;
113 renderPassDescriptor.colorAttachments[0].storeAction = MTLStoreActionStore;
114 …ndEncoder> renderEncoder = [commandBuffer renderCommandEncoderWithDescriptor:renderPassDescriptor];
118 ImGui_ImplMetal_NewFrame(renderPassDescriptor);
/third_party/vk-gl-cts/external/amber/src/src/dawn/
Dengine_dawn.cc115 ::dawn::RenderPassDescriptor renderPassDescriptor;
908 ::dawn::RenderPassDescriptor* renderPassDescriptor = in DoClear()
909 &helper.renderPassDescriptor; in DoClear()
912 encoder.BeginRenderPass(renderPassDescriptor); in DoClear()
1188 renderPassDescriptor.colorAttachmentCount = in CreateRenderPassDescriptor()
1199 renderPassDescriptor.colorAttachments = colorAttachmentsInfoPtr; in CreateRenderPassDescriptor()
1232 renderPassDescriptor.depthStencilAttachment = &depthStencilAttachmentInfo; in CreateRenderPassDescriptor()
1234 renderPassDescriptor.depthStencilAttachment = nullptr; in CreateRenderPassDescriptor()
1303 ::dawn::RenderPassDescriptor* renderPassDescriptor = in DoDrawRect()
1304 &helper.renderPassDescriptor; in DoDrawRect()
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/third_party/skia/third_party/externals/imgui/backends/
Dimgui_impl_metal.mm48 - (instancetype)initWithRenderPassDescriptor:(MTLRenderPassDescriptor *)renderPassDescriptor;
103 void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor *renderPassDescriptor)
107 …fferDescriptor = [[FramebufferDescriptor alloc] initWithRenderPassDescriptor:renderPassDescriptor];
165 - (instancetype)initWithRenderPassDescriptor:(MTLRenderPassDescriptor *)renderPassDescriptor
169 _sampleCount = renderPassDescriptor.colorAttachments[0].texture.sampleCount;
170 _colorPixelFormat = renderPassDescriptor.colorAttachments[0].texture.pixelFormat;
171 _depthPixelFormat = renderPassDescriptor.depthAttachment.texture.pixelFormat;
172 _stencilPixelFormat = renderPassDescriptor.stencilAttachment.texture.pixelFormat;
Dimgui_impl_metal.h20 IMGUI_IMPL_API void ImGui_ImplMetal_NewFrame(MTLRenderPassDescriptor* renderPassDescriptor);
/third_party/skia/third_party/externals/imgui/examples/example_apple_metal/
Dmain.mm144 MTLRenderPassDescriptor* renderPassDescriptor = view.currentRenderPassDescriptor;
145 if (renderPassDescriptor == nil)
152 ImGui_ImplMetal_NewFrame(renderPassDescriptor);
204renderPassDescriptor.colorAttachments[0].clearColor = MTLClearColorMake(clear_color.x * clear_colo…
205 …ndEncoder> renderEncoder = [commandBuffer renderCommandEncoderWithDescriptor:renderPassDescriptor];
/third_party/skia/third_party/externals/dawn/src/tests/white_box/
DEGLImageWrappingTests.cpp325 utils::ComboRenderPassDescriptor renderPassDescriptor({eglImageView}, {}); in DoClearTest() local
326 renderPassDescriptor.cColorAttachments[0].clearColor = {1 / 255.0f, 2 / 255.0f, 3 / 255.0f, in DoClearTest()
331 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescriptor); in DoClearTest()
DVulkanImageWrappingTestsDmaBuf.cpp337 utils::ComboRenderPassDescriptor renderPassDescriptor({wrappedView}, {}); in ClearImage() local
338 renderPassDescriptor.cColorAttachments[0].clearColor = clearColor; in ClearImage()
339 renderPassDescriptor.cColorAttachments[0].loadOp = wgpu::LoadOp::Clear; in ClearImage()
342 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescriptor); in ClearImage()
DVulkanImageWrappingTestsOpaqueFD.cpp437 utils::ComboRenderPassDescriptor renderPassDescriptor({wrappedView}, {}); in ClearImage() local
438 renderPassDescriptor.cColorAttachments[0].clearColor = clearColor; in ClearImage()
441 wgpu::RenderPassEncoder pass = encoder.BeginRenderPass(&renderPassDescriptor); in ClearImage()
/third_party/skia/third_party/externals/dawn/src/dawn_native/metal/
DTextureMTL.mm540 [MTLRenderPassDescriptor renderPassDescriptor];
606 descriptor = [MTLRenderPassDescriptor renderPassDescriptor];
DCommandBufferMTL.mm65 [MTLRenderPassDescriptor renderPassDescriptor];
199 [MTLRenderPassDescriptor renderPassDescriptor];
/third_party/skia/src/gpu/mtl/
DGrMtlOpsRenderPass.mm196 // adjust the renderPassDescriptor to load from it.

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